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ryujinx-final/Ryujinx.HLE/HOS/Services/Time/ISystemClock.cs
Alex Barney fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Apply previous refactorings to the merged code
2018-12-06 09:16:24 -02:00

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3.4 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Time
{
class ISystemClock : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private SystemClockType _clockType;
private DateTime _systemClockContextEpoch;
private long _systemClockTimePoint;
private byte[] _systemClockContextEnding;
private long _timeOffset;
public ISystemClock(SystemClockType clockType)
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, GetCurrentTime },
{ 1, SetCurrentTime },
{ 2, GetSystemClockContext },
{ 3, SetSystemClockContext }
};
_clockType = clockType;
_systemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
_systemClockContextEnding = new byte[0x10];
_timeOffset = 0;
if (clockType == SystemClockType.User ||
clockType == SystemClockType.Network)
{
_systemClockContextEpoch = _systemClockContextEpoch.ToUniversalTime();
}
_systemClockTimePoint = (long)(_systemClockContextEpoch - Epoch).TotalSeconds;
}
public long GetCurrentTime(ServiceCtx context)
{
DateTime currentTime = DateTime.Now;
if (_clockType == SystemClockType.User ||
_clockType == SystemClockType.Network)
{
currentTime = currentTime.ToUniversalTime();
}
context.ResponseData.Write((long)((currentTime - Epoch).TotalSeconds) + _timeOffset);
return 0;
}
public long SetCurrentTime(ServiceCtx context)
{
DateTime currentTime = DateTime.Now;
if (_clockType == SystemClockType.User ||
_clockType == SystemClockType.Network)
{
currentTime = currentTime.ToUniversalTime();
}
_timeOffset = (context.RequestData.ReadInt64() - (long)(currentTime - Epoch).TotalSeconds);
return 0;
}
public long GetSystemClockContext(ServiceCtx context)
{
context.ResponseData.Write((long)(_systemClockContextEpoch - Epoch).TotalSeconds);
// The point in time, TODO: is there a link between epoch and this?
context.ResponseData.Write(_systemClockTimePoint);
// This seems to be some kind of identifier?
for (int i = 0; i < 0x10; i++)
{
context.ResponseData.Write(_systemClockContextEnding[i]);
}
return 0;
}
public long SetSystemClockContext(ServiceCtx context)
{
long newSystemClockEpoch = context.RequestData.ReadInt64();
long newSystemClockTimePoint = context.RequestData.ReadInt64();
_systemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(newSystemClockEpoch));
_systemClockTimePoint = newSystemClockTimePoint;
_systemClockContextEnding = context.RequestData.ReadBytes(0x10);
return 0;
}
}
}