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This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.Gpu/Memory
2020-01-09 02:13:00 +01:00
..
Buffer.cs Flush buffers on copies 2020-01-09 02:13:00 +01:00
BufferBounds.cs Initial work 2020-01-09 02:13:00 +01:00
BufferManager.cs Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
ConcurrentRangeList.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
IndexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00
IPhysicalMemory.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
IRange.cs Initial work 2020-01-09 02:13:00 +01:00
MemoryAccessor.cs Initial work 2020-01-09 02:13:00 +01:00
MemoryManager.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
RangeList.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ResourceName.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
VertexBuffer.cs Initial work 2020-01-09 02:13:00 +01:00