0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.HLE/HOS/Services/Hid/HidServer/Types/Vibration/HidVibrationValue.cs
mpnico 70f79e689b
Implement vibrations (#2468)
* First working vibration implementation

* Fix Infinite Rumble in SDL2Mouse

* Stop ignoring one vibValues every 2

* Remove RumbleInfinity as suggested

* Reworked all the vibration handle / calculation

* Revert HidVibrationDevicePosition changes

* Add UI to enable and tune rumble

* Remove some stub logs

* Add PlayerIndex in rumble debug log

* Fix all requested changes

* Implements hid::GetVibrationDeviceInfo

* Better implements HidVibrationValue.Equals/GetHashCode

* Added requested changes from code review

* Last fixes from review

* Update configuration file version for rebase
2021-08-05 00:39:40 +02:00

25 lines
No EOL
645 B
C#

using Ryujinx.HLE.HOS.Tamper;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct HidVibrationValue
{
public float AmplitudeLow;
public float FrequencyLow;
public float AmplitudeHigh;
public float FrequencyHigh;
public override bool Equals(object obj)
{
return obj is HidVibrationValue value &&
AmplitudeLow == value.AmplitudeLow &&
AmplitudeHigh == value.AmplitudeHigh;
}
public override int GetHashCode()
{
return HashCode.Combine(AmplitudeLow, AmplitudeHigh);
}
}
}