4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
40 lines
1,006 B
C#
40 lines
1,006 B
C#
using Ryujinx.Common.Memory;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Voice
|
|
{
|
|
/// <summary>
|
|
/// Server state for a voice channel resource.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
|
|
public struct VoiceChannelResource
|
|
{
|
|
public const int Alignment = 0x10;
|
|
|
|
/// <summary>
|
|
/// Mix volumes for the resource.
|
|
/// </summary>
|
|
public Array24<float> Mix;
|
|
|
|
/// <summary>
|
|
/// Previous mix volumes for resource.
|
|
/// </summary>
|
|
public Array24<float> PreviousMix;
|
|
|
|
/// <summary>
|
|
/// The id of the resource.
|
|
/// </summary>
|
|
public uint Id;
|
|
|
|
/// <summary>
|
|
/// Indicate if the resource is used.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool IsUsed;
|
|
|
|
public void UpdateState()
|
|
{
|
|
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
|
|
}
|
|
}
|
|
}
|