4c2ab880ef
* Ryujinx.Audio: Remove BOM from files * misc: Relicense Ryujinx.Audio under the terms of the MIT license With the approvals of all the Ryujinx.Audio contributors, this commit changes Ryujinx.Audio license from LGPLv3 to MIT.
89 lines
4.6 KiB
XML
89 lines
4.6 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>1.0.0-dirty</Version>
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<TieredCompilation>false</TieredCompilation>
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<TieredCompilationQuickJit>false</TieredCompilationQuickJit>
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<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
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<!-- As we already provide GTK3 on Windows via GtkSharp.Dependencies this is redundant. -->
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<SkipGtkInstall>true</SkipGtkInstall>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
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<PublishSingleFile>true</PublishSingleFile>
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<PublishTrimmed>true</PublishTrimmed>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GtkSharp" Version="3.22.25.128" />
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<PackageReference Include="GtkSharp.Dependencies" Version="1.1.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build9" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="OpenTK.Graphics" Version="4.7.2" />
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<PackageReference Include="SPB" Version="0.0.4-build17" />
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<PackageReference Include="SharpZipLib" Version="1.3.3" />
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<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
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<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
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<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
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<ProjectReference Include="..\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj" />
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</ItemGroup>
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<ItemGroup>
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<ContentWithTargetPath Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<TargetPath>alsoft.ini</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<TargetPath>THIRDPARTY.md</TargetPath>
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</ContentWithTargetPath>
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</ItemGroup>
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<!-- Due to .net core 3.1 embedded resource loading -->
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<PropertyGroup>
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<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
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<ApplicationIcon>Ryujinx.ico</ApplicationIcon>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64'">
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<DefineConstants>$(DefineConstants);MACOS_BUILD</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Ui\MainWindow.glade" />
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<None Remove="Ui\Widgets\ProfileDialog.glade" />
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<None Remove="Ui\Windows\CheatWindow.glade" />
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<None Remove="Ui\Windows\ControllerWindow.glade" />
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<None Remove="Ui\Windows\DlcWindow.glade" />
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<None Remove="Ui\Windows\SettingsWindow.glade" />
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<None Remove="Ui\Windows\TitleUpdateWindow.glade" />
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<None Remove="Modules\Updater\UpdateDialog.glade" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Ui\MainWindow.glade" />
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<EmbeddedResource Include="Ui\Widgets\ProfileDialog.glade" />
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<EmbeddedResource Include="Ui\Windows\CheatWindow.glade" />
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<EmbeddedResource Include="Ui\Windows\ControllerWindow.glade" />
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<EmbeddedResource Include="Ui\Windows\DlcWindow.glade" />
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<EmbeddedResource Include="Ui\Windows\SettingsWindow.glade" />
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<EmbeddedResource Include="Ui\Windows\TitleUpdateWindow.glade" />
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<EmbeddedResource Include="Modules\Updater\UpdateDialog.glade" />
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</ItemGroup>
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</Project>
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