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ryujinx-final/Ryujinx.HLE/HOS/LibHacHorizonManager.cs
Alex Barney aa932a6df1
Update to LibHac v0.14.3 (#2925)
* Update to LibHac v0.14.3

* Fix loading NCAs that don't have a data partition
2021-12-23 13:55:50 -03:00

141 lines
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7.2 KiB
C#

using LibHac;
using LibHac.Bcat;
using LibHac.Common;
using LibHac.Fs.Fsa;
using LibHac.Fs.Shim;
using LibHac.FsSrv.Impl;
using LibHac.Loader;
using LibHac.Ncm;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Arp;
using System;
using StorageId = LibHac.Ncm.StorageId;
namespace Ryujinx.HLE.HOS
{
public class LibHacHorizonManager
{
private LibHac.Horizon Server { get; set; }
public HorizonClient RyujinxClient { get; private set; }
public HorizonClient ApplicationClient { get; private set; }
public HorizonClient AccountClient { get; private set; }
public HorizonClient AmClient { get; private set; }
public HorizonClient BcatClient { get; private set; }
public HorizonClient FsClient { get; private set; }
public HorizonClient NsClient { get; private set; }
public HorizonClient SdbClient { get; private set; }
private SharedRef<LibHacIReader> _arpIReader;
internal LibHacIReader ArpIReader => _arpIReader.Get;
public LibHacHorizonManager()
{
InitializeServer();
}
private void InitializeServer()
{
Server = new LibHac.Horizon(new HorizonConfiguration());
RyujinxClient = Server.CreatePrivilegedHorizonClient();
}
public void InitializeArpServer()
{
_arpIReader.Reset(new LibHacIReader());
RyujinxClient.Sm.RegisterService(new LibHacArpServiceObject(ref _arpIReader), "arp:r").ThrowIfFailure();
}
public void InitializeBcatServer()
{
BcatClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Bcat, StorageId.BuiltInSystem), BcatFsPermissions);
_ = new BcatServer(BcatClient);
}
public void InitializeFsServer(VirtualFileSystem virtualFileSystem)
{
virtualFileSystem.InitializeFsServer(Server, out var fsClient);
FsClient = fsClient;
CleanSdCardDirectory();
}
public void InitializeSystemClients()
{
AccountClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Account, StorageId.BuiltInSystem), AccountFsPermissions);
AmClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Am, StorageId.BuiltInSystem), AmFsPermissions);
NsClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Ns, StorageId.BuiltInSystem), NsFsPermissions);
SdbClient = Server.CreateHorizonClient(new ProgramLocation(SystemProgramId.Sdb, StorageId.BuiltInSystem), SdbFacData, SdbFacDescriptor);
}
public void InitializeApplicationClient(ProgramId programId, in Npdm npdm)
{
ApplicationClient = Server.CreateHorizonClient(new ProgramLocation(programId, StorageId.BuiltInUser), npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
}
// This function was added to avoid errors that come from a user's keys or SD encryption seed changing.
// Catching these errors and recreating the file ended up not working because of the different ways
// applications respond to a file suddenly containing all zeros or having a length of zero.
// Clearing the SD card save directory was determined to be the best option for the moment since
// the saves on the SD card are meant as caches that can be deleted at any time.
private void CleanSdCardDirectory()
{
Result rc = RyujinxClient.Fs.MountSdCard("sdcard".ToU8Span());
if (rc.IsFailure()) return;
try
{
RyujinxClient.Fs.CleanDirectoryRecursively("sdcard:/Nintendo/save".ToU8Span()).IgnoreResult();
RyujinxClient.Fs.DeleteDirectoryRecursively("sdcard:/save".ToU8Span()).IgnoreResult();
}
finally
{
RyujinxClient.Fs.Unmount("sdcard".ToU8Span());
}
}
private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataMeta |
AccessControlBits.Bits.GetRightsId;
private static AccessControlBits.Bits AmFsPermissions => AccessControlBits.Bits.SaveDataManagement |
AccessControlBits.Bits.CreateSaveData |
AccessControlBits.Bits.SystemData;
private static AccessControlBits.Bits BcatFsPermissions => AccessControlBits.Bits.SystemSaveData;
private static AccessControlBits.Bits NsFsPermissions => AccessControlBits.Bits.ApplicationInfo |
AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataManagement |
AccessControlBits.Bits.ContentManager |
AccessControlBits.Bits.ImageManager |
AccessControlBits.Bits.SystemSaveDataManagement |
AccessControlBits.Bits.SystemUpdate |
AccessControlBits.Bits.SdCard |
AccessControlBits.Bits.FormatSdCard |
AccessControlBits.Bits.GetRightsId |
AccessControlBits.Bits.RegisterProgramIndexMapInfo |
AccessControlBits.Bits.MoveCacheStorage;
// Sdb has save data access control info so we can't store just its access control bits
private static ReadOnlySpan<byte> SdbFacData => new byte[]
{
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x03, 0x03, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x09, 0x10, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01
};
private static ReadOnlySpan<byte> SdbFacDescriptor => new byte[]
{
0x01, 0x00, 0x02, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x09, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01
};
}
}