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ryujinx-final/ARMeilleure/Translation/SsaConstruction.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

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9.1 KiB
C#

using ARMeilleure.Common;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using System.Collections.Generic;
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
namespace ARMeilleure.Translation
{
static partial class Ssa
{
private class DefMap
{
private Dictionary<Register, Operand> _map;
private BitMap _phiMasks;
public DefMap()
{
_map = new Dictionary<Register, Operand>();
_phiMasks = new BitMap(RegisterConsts.TotalCount);
}
public bool TryAddOperand(Register reg, Operand operand)
{
return _map.TryAdd(reg, operand);
}
public bool TryGetOperand(Register reg, out Operand operand)
{
return _map.TryGetValue(reg, out operand);
}
public bool AddPhi(Register reg)
{
return _phiMasks.Set(GetIdFromRegister(reg));
}
public bool HasPhi(Register reg)
{
return _phiMasks.IsSet(GetIdFromRegister(reg));
}
}
public static void Construct(ControlFlowGraph cfg)
{
DefMap[] globalDefs = new DefMap[cfg.Blocks.Count];
foreach (BasicBlock block in cfg.Blocks)
{
globalDefs[block.Index] = new DefMap();
}
Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
// First pass, get all defs and locals uses.
foreach (BasicBlock block in cfg.Blocks)
{
Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
LinkedListNode<Node> node = block.Operations.First;
Operand RenameLocal(Operand operand)
{
if (operand != null && operand.Kind == OperandKind.Register)
{
Operand local = localDefs[GetIdFromRegister(operand.GetRegister())];
operand = local ?? operand;
}
return operand;
}
while (node != null)
{
if (node.Value is Operation operation)
{
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, RenameLocal(operation.GetSource(index)));
}
Operand dest = operation.Destination;
if (dest != null && dest.Kind == OperandKind.Register)
{
Operand local = Local(dest.Type);
localDefs[GetIdFromRegister(dest.GetRegister())] = local;
operation.Destination = local;
}
}
node = node.Next;
}
for (int index = 0; index < RegisterConsts.TotalCount; index++)
{
Operand local = localDefs[index];
if (local == null)
{
continue;
}
Register reg = GetRegisterFromId(index);
globalDefs[block.Index].TryAddOperand(reg, local);
dfPhiBlocks.Enqueue(block);
while (dfPhiBlocks.TryDequeue(out BasicBlock dfPhiBlock))
{
foreach (BasicBlock domFrontier in dfPhiBlock.DominanceFrontiers)
{
if (globalDefs[domFrontier.Index].AddPhi(reg))
{
dfPhiBlocks.Enqueue(domFrontier);
}
}
}
}
}
// Second pass, rename variables with definitions on different blocks.
foreach (BasicBlock block in cfg.Blocks)
{
Operand[] localDefs = new Operand[RegisterConsts.TotalCount];
LinkedListNode<Node> node = block.Operations.First;
Operand RenameGlobal(Operand operand)
{
if (operand != null && operand.Kind == OperandKind.Register)
{
int key = GetIdFromRegister(operand.GetRegister());
Operand local = localDefs[key];
if (local == null)
{
local = FindDef(globalDefs, block, operand);
localDefs[key] = local;
}
operand = local;
}
return operand;
}
while (node != null)
{
if (node.Value is Operation operation)
{
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, RenameGlobal(operation.GetSource(index)));
}
}
node = node.Next;
}
}
}
private static Operand FindDef(DefMap[] globalDefs, BasicBlock current, Operand operand)
{
if (globalDefs[current.Index].HasPhi(operand.GetRegister()))
{
return InsertPhi(globalDefs, current, operand);
}
if (current != current.ImmediateDominator)
{
return FindDefOnPred(globalDefs, current.ImmediateDominator, operand);
}
return Undef();
}
private static Operand FindDefOnPred(DefMap[] globalDefs, BasicBlock current, Operand operand)
{
BasicBlock previous;
do
{
DefMap defMap = globalDefs[current.Index];
Register reg = operand.GetRegister();
if (defMap.TryGetOperand(reg, out Operand lastDef))
{
return lastDef;
}
if (defMap.HasPhi(reg))
{
return InsertPhi(globalDefs, current, operand);
}
previous = current;
current = current.ImmediateDominator;
}
while (previous != current);
return Undef();
}
private static Operand InsertPhi(DefMap[] globalDefs, BasicBlock block, Operand operand)
{
// This block has a Phi that has not been materialized yet, but that
// would define a new version of the variable we're looking for. We need
// to materialize the Phi, add all the block/operand pairs into the Phi, and
// then use the definition from that Phi.
Operand local = Local(operand.Type);
PhiNode phi = new PhiNode(local, block.Predecessors.Count);
AddPhi(block, phi);
globalDefs[block.Index].TryAddOperand(operand.GetRegister(), local);
for (int index = 0; index < block.Predecessors.Count; index++)
{
BasicBlock predecessor = block.Predecessors[index];
phi.SetBlock(index, predecessor);
phi.SetSource(index, FindDefOnPred(globalDefs, predecessor, operand));
}
return local;
}
private static void AddPhi(BasicBlock block, PhiNode phi)
{
LinkedListNode<Node> node = block.Operations.First;
if (node != null)
{
while (node.Next?.Value is PhiNode)
{
node = node.Next;
}
}
if (node?.Value is PhiNode)
{
block.Operations.AddAfter(node, phi);
}
else
{
block.Operations.AddFirst(phi);
}
}
private static int GetIdFromRegister(Register reg)
{
if (reg.Type == RegisterType.Integer)
{
return reg.Index;
}
else if (reg.Type == RegisterType.Vector)
{
return RegisterConsts.IntRegsCount + reg.Index;
}
else /* if (reg.Type == RegisterType.Flag) */
{
return RegisterConsts.IntAndVecRegsCount + reg.Index;
}
}
private static Register GetRegisterFromId(int id)
{
if (id < RegisterConsts.IntRegsCount)
{
return new Register(id, RegisterType.Integer);
}
else if (id < RegisterConsts.IntAndVecRegsCount)
{
return new Register(id - RegisterConsts.IntRegsCount, RegisterType.Vector);
}
else /* if (id < RegisterConsts.TotalCount) */
{
return new Register(id - RegisterConsts.IntAndVecRegsCount, RegisterType.Flag);
}
}
}
}