0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics/Gal/OpenGL
BaronKiko 0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556)
* Scissor test implementation. Partially stubbed until geometry shaders are fixed

* Apply to all viewports when geometry shaders are disabled.

* Also apply enable cap to all viewports when geometry shaders are disabled

* Added fixme as per suggestion

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>

* Apparently no alignment needed here.

* Comment on new line

* Correct height calculation
2019-01-13 23:26:42 +02:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
ImageHandler.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
OGLCachedResource.cs Force cache to remove entries when memory usage exceeds a given threshold (#492) 2018-11-14 23:22:02 +01:00
OGLConstBuffer.cs Better process implementation (#491) 2018-11-28 20:18:09 -02:00
OGLEnumConverter.cs Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
OGLExtension.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
OGLLimit.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLPipeline.cs Scissor test implementation. Partially stubbed until geometry shaders… (#556) 2019-01-13 23:26:42 +02:00
OGLRasterizer.cs Better process implementation (#491) 2018-11-28 20:18:09 -02:00
OGLRenderer.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLRenderTarget.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLShader.cs Move MaxUboSize definition (#530) 2018-12-17 22:32:12 -02:00
OGLShaderProgram.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
OGLStreamBuffer.cs Better process implementation (#491) 2018-11-28 20:18:09 -02:00
OGLTexture.cs Enable SRGB framebuffers by default (#502) 2018-11-17 05:10:51 +01:00