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ryujinx-final/Ryujinx/Configuration/ConfigurationState.cs
sharmander cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00

1043 lines
48 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Ui;
using System;
using System.Collections.Generic;
namespace Ryujinx.Configuration
{
public class ConfigurationState
{
/// <summary>
/// UI configuration section
/// </summary>
public class UiSection
{
public class Columns
{
public ReactiveObject<bool> FavColumn { get; private set; }
public ReactiveObject<bool> IconColumn { get; private set; }
public ReactiveObject<bool> AppColumn { get; private set; }
public ReactiveObject<bool> DevColumn { get; private set; }
public ReactiveObject<bool> VersionColumn { get; private set; }
public ReactiveObject<bool> TimePlayedColumn { get; private set; }
public ReactiveObject<bool> LastPlayedColumn { get; private set; }
public ReactiveObject<bool> FileExtColumn { get; private set; }
public ReactiveObject<bool> FileSizeColumn { get; private set; }
public ReactiveObject<bool> PathColumn { get; private set; }
public Columns()
{
FavColumn = new ReactiveObject<bool>();
IconColumn = new ReactiveObject<bool>();
AppColumn = new ReactiveObject<bool>();
DevColumn = new ReactiveObject<bool>();
VersionColumn = new ReactiveObject<bool>();
TimePlayedColumn = new ReactiveObject<bool>();
LastPlayedColumn = new ReactiveObject<bool>();
FileExtColumn = new ReactiveObject<bool>();
FileSizeColumn = new ReactiveObject<bool>();
PathColumn = new ReactiveObject<bool>();
}
}
public class ColumnSortSettings
{
public ReactiveObject<int> SortColumnId { get; private set; }
public ReactiveObject<bool> SortAscending { get; private set; }
public ColumnSortSettings()
{
SortColumnId = new ReactiveObject<int>();
SortAscending = new ReactiveObject<bool>();
}
}
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public Columns GuiColumns { get; private set; }
/// <summary>
/// Used to configure column sort settings in the GUI
/// </summary>
public ColumnSortSettings ColumnSort { get; private set; }
/// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public ReactiveObject<List<string>> GameDirs { get; private set; }
/// <summary>
/// Enable or disable custom themes in the GUI
/// </summary>
public ReactiveObject<bool> EnableCustomTheme { get; private set; }
/// <summary>
/// Path to custom GUI theme
/// </summary>
public ReactiveObject<string> CustomThemePath { get; private set; }
/// <summary>
/// Start games in fullscreen mode
/// </summary>
public ReactiveObject<bool> StartFullscreen { get; private set; }
public UiSection()
{
GuiColumns = new Columns();
ColumnSort = new ColumnSortSettings();
GameDirs = new ReactiveObject<List<string>>();
EnableCustomTheme = new ReactiveObject<bool>();
CustomThemePath = new ReactiveObject<string>();
StartFullscreen = new ReactiveObject<bool>();
}
}
/// <summary>
/// Logger configuration section
/// </summary>
public class LoggerSection
{
/// <summary>
/// Enables printing debug log messages
/// </summary>
public ReactiveObject<bool> EnableDebug { get; private set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public ReactiveObject<bool> EnableStub { get; private set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public ReactiveObject<bool> EnableInfo { get; private set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public ReactiveObject<bool> EnableWarn { get; private set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public ReactiveObject<bool> EnableError { get; private set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public ReactiveObject<bool> EnableGuest { get; private set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public ReactiveObject<bool> EnableFsAccessLog { get; private set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public ReactiveObject<LogClass[]> FilteredClasses { get; private set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public ReactiveObject<bool> EnableFileLog { get; private set; }
/// <summary>
/// Controls which OpenGL log messages are recorded in the log
/// </summary>
public ReactiveObject<GraphicsDebugLevel> GraphicsDebugLevel { get; private set; }
public LoggerSection()
{
EnableDebug = new ReactiveObject<bool>();
EnableStub = new ReactiveObject<bool>();
EnableInfo = new ReactiveObject<bool>();
EnableWarn = new ReactiveObject<bool>();
EnableError = new ReactiveObject<bool>();
EnableGuest = new ReactiveObject<bool>();
EnableFsAccessLog = new ReactiveObject<bool>();
FilteredClasses = new ReactiveObject<LogClass[]>();
EnableFileLog = new ReactiveObject<bool>();
EnableFileLog.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFileLog));
GraphicsDebugLevel = new ReactiveObject<GraphicsDebugLevel>();
}
}
/// <summary>
/// System configuration section
/// </summary>
public class SystemSection
{
/// <summary>
/// Change System Language
/// </summary>
public ReactiveObject<Language> Language { get; private set; }
/// <summary>
/// Change System Region
/// </summary>
public ReactiveObject<Region> Region { get; private set; }
/// <summary>
/// Change System TimeZone
/// </summary>
public ReactiveObject<string> TimeZone { get; private set; }
/// <summary>
/// System Time Offset in Seconds
/// </summary>
public ReactiveObject<long> SystemTimeOffset { get; private set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public ReactiveObject<bool> EnableDockedMode { get; private set; }
/// <summary>
/// Enables or disables profiled translation cache persistency
/// </summary>
public ReactiveObject<bool> EnablePtc { get; private set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public ReactiveObject<bool> EnableFsIntegrityChecks { get; private set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public ReactiveObject<int> FsGlobalAccessLogMode { get; private set; }
/// <summary>
/// The selected audio backend
/// </summary>
public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
/// <summary>
/// The audio backend volume
/// </summary>
public ReactiveObject<float> AudioVolume { get; private set; }
/// <summary>
/// The selected memory manager mode
/// </summary>
public ReactiveObject<MemoryManagerMode> MemoryManagerMode { get; private set; }
/// <summary>
/// Defines the amount of RAM available on the emulated system, and how it is distributed
/// </summary>
public ReactiveObject<bool> ExpandRam { get; private set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public ReactiveObject<bool> IgnoreMissingServices { get; private set; }
public SystemSection()
{
Language = new ReactiveObject<Language>();
Region = new ReactiveObject<Region>();
TimeZone = new ReactiveObject<string>();
SystemTimeOffset = new ReactiveObject<long>();
EnableDockedMode = new ReactiveObject<bool>();
EnableDockedMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableDockedMode));
EnablePtc = new ReactiveObject<bool>();
EnablePtc.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnablePtc));
EnableFsIntegrityChecks = new ReactiveObject<bool>();
EnableFsIntegrityChecks.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableFsIntegrityChecks));
FsGlobalAccessLogMode = new ReactiveObject<int>();
FsGlobalAccessLogMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(FsGlobalAccessLogMode));
AudioBackend = new ReactiveObject<AudioBackend>();
AudioBackend.Event += static (sender, e) => LogValueChange(sender, e, nameof(AudioBackend));
MemoryManagerMode = new ReactiveObject<MemoryManagerMode>();
MemoryManagerMode.Event += static (sender, e) => LogValueChange(sender, e, nameof(MemoryManagerMode));
ExpandRam = new ReactiveObject<bool>();
ExpandRam.Event += static (sender, e) => LogValueChange(sender, e, nameof(ExpandRam));
IgnoreMissingServices = new ReactiveObject<bool>();
IgnoreMissingServices.Event += static (sender, e) => LogValueChange(sender, e, nameof(IgnoreMissingServices));
AudioVolume = new ReactiveObject<float>();
AudioVolume.Event += static (sender, e) => LogValueChange(sender, e, nameof(AudioVolume));
}
}
/// <summary>
/// Hid configuration section
/// </summary>
public class HidSection
{
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public ReactiveObject<bool> EnableKeyboard { get; private set; }
/// <summary>
/// Enable or disable mouse support (Independent from controllers binding)
/// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
/// <summary>
/// Input device configuration.
/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
/// TODO: Implement a ReactiveList class.
/// </summary>
public ReactiveObject<List<InputConfig>> InputConfig { get; private set; }
public HidSection()
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}
}
/// <summary>
/// Graphics configuration section
/// </summary>
public class GraphicsSection
{
/// <summary>
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
/// </summary>
public ReactiveObject<BackendThreading> BackendThreading { get; private set; }
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
public ReactiveObject<float> MaxAnisotropy { get; private set; }
/// <summary>
/// Aspect Ratio applied to the renderer window.
/// </summary>
public ReactiveObject<AspectRatio> AspectRatio { get; private set; }
/// <summary>
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
/// </summary>
public ReactiveObject<int> ResScale { get; private set; }
/// <summary>
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
/// </summary>
public ReactiveObject<float> ResScaleCustom { get; private set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public ReactiveObject<string> ShadersDumpPath { get; private set; }
/// <summary>
/// Enables or disables Vertical Sync
/// </summary>
public ReactiveObject<bool> EnableVsync { get; private set; }
/// <summary>
/// Enables or disables Shader cache
/// </summary>
public ReactiveObject<bool> EnableShaderCache { get; private set; }
public GraphicsSection()
{
BackendThreading = new ReactiveObject<BackendThreading>();
BackendThreading.Event += static (sender, e) => LogValueChange(sender, e, nameof(BackendThreading));
ResScale = new ReactiveObject<int>();
ResScale.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScale));
ResScaleCustom = new ReactiveObject<float>();
ResScaleCustom.Event += static (sender, e) => LogValueChange(sender, e, nameof(ResScaleCustom));
MaxAnisotropy = new ReactiveObject<float>();
MaxAnisotropy.Event += static (sender, e) => LogValueChange(sender, e, nameof(MaxAnisotropy));
AspectRatio = new ReactiveObject<AspectRatio>();
AspectRatio.Event += static (sender, e) => LogValueChange(sender, e, nameof(AspectRatio));
ShadersDumpPath = new ReactiveObject<string>();
EnableVsync = new ReactiveObject<bool>();
EnableVsync.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableVsync));
EnableShaderCache = new ReactiveObject<bool>();
EnableShaderCache.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableShaderCache));
}
}
/// <summary>
/// The default configuration instance
/// </summary>
public static ConfigurationState Instance { get; private set; }
/// <summary>
/// The Ui section
/// </summary>
public UiSection Ui { get; private set; }
/// <summary>
/// The Logger section
/// </summary>
public LoggerSection Logger { get; private set; }
/// <summary>
/// The System section
/// </summary>
public SystemSection System { get; private set; }
/// <summary>
/// The Graphics section
/// </summary>
public GraphicsSection Graphics { get; private set; }
/// <summary>
/// The Hid section
/// </summary>
public HidSection Hid { get; private set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public ReactiveObject<bool> EnableDiscordIntegration { get; private set; }
/// <summary>
/// Checks for updates when Ryujinx starts when enabled
/// </summary>
public ReactiveObject<bool> CheckUpdatesOnStart { get; private set; }
/// <summary>
/// Show "Confirm Exit" Dialog
/// </summary>
public ReactiveObject<bool> ShowConfirmExit { get; private set; }
/// <summary>
/// Hide Cursor on Idle
/// </summary>
public ReactiveObject<bool> HideCursorOnIdle { get; private set; }
private ConfigurationState()
{
Ui = new UiSection();
Logger = new LoggerSection();
System = new SystemSection();
Graphics = new GraphicsSection();
Hid = new HidSection();
EnableDiscordIntegration = new ReactiveObject<bool>();
CheckUpdatesOnStart = new ReactiveObject<bool>();
ShowConfirmExit = new ReactiveObject<bool>();
HideCursorOnIdle = new ReactiveObject<bool>();
}
public ConfigurationFileFormat ToFileFormat()
{
ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
{
Version = ConfigurationFileFormat.CurrentVersion,
EnableFileLog = Logger.EnableFileLog,
BackendThreading = Graphics.BackendThreading,
ResScale = Graphics.ResScale,
ResScaleCustom = Graphics.ResScaleCustom,
MaxAnisotropy = Graphics.MaxAnisotropy,
AspectRatio = Graphics.AspectRatio,
GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
LoggingEnableDebug = Logger.EnableDebug,
LoggingEnableStub = Logger.EnableStub,
LoggingEnableInfo = Logger.EnableInfo,
LoggingEnableWarn = Logger.EnableWarn,
LoggingEnableError = Logger.EnableError,
LoggingEnableGuest = Logger.EnableGuest,
LoggingEnableFsAccessLog = Logger.EnableFsAccessLog,
LoggingFilteredClasses = Logger.FilteredClasses,
LoggingGraphicsDebugLevel = Logger.GraphicsDebugLevel,
SystemLanguage = System.Language,
SystemRegion = System.Region,
SystemTimeZone = System.TimeZone,
SystemTimeOffset = System.SystemTimeOffset,
DockedMode = System.EnableDockedMode,
EnableDiscordIntegration = EnableDiscordIntegration,
CheckUpdatesOnStart = CheckUpdatesOnStart,
ShowConfirmExit = ShowConfirmExit,
HideCursorOnIdle = HideCursorOnIdle,
EnableVsync = Graphics.EnableVsync,
EnableShaderCache = Graphics.EnableShaderCache,
EnablePtc = System.EnablePtc,
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
AudioBackend = System.AudioBackend,
AudioVolume = System.AudioVolume,
MemoryManagerMode = System.MemoryManagerMode,
ExpandRam = System.ExpandRam,
IgnoreMissingServices = System.IgnoreMissingServices,
GuiColumns = new GuiColumns
{
FavColumn = Ui.GuiColumns.FavColumn,
IconColumn = Ui.GuiColumns.IconColumn,
AppColumn = Ui.GuiColumns.AppColumn,
DevColumn = Ui.GuiColumns.DevColumn,
VersionColumn = Ui.GuiColumns.VersionColumn,
TimePlayedColumn = Ui.GuiColumns.TimePlayedColumn,
LastPlayedColumn = Ui.GuiColumns.LastPlayedColumn,
FileExtColumn = Ui.GuiColumns.FileExtColumn,
FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
PathColumn = Ui.GuiColumns.PathColumn,
},
ColumnSort = new ColumnSort
{
SortColumnId = Ui.ColumnSort.SortColumnId,
SortAscending = Ui.ColumnSort.SortAscending
},
GameDirs = Ui.GameDirs,
EnableCustomTheme = Ui.EnableCustomTheme,
CustomThemePath = Ui.CustomThemePath,
StartFullscreen = Ui.StartFullscreen,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = new List<object>(),
ControllerConfig = new List<object>(),
InputConfig = Hid.InputConfig,
};
return configurationFile;
}
public void LoadDefault()
{
Logger.EnableFileLog.Value = true;
Graphics.BackendThreading.Value = BackendThreading.Auto;
Graphics.ResScale.Value = 1;
Graphics.ResScaleCustom.Value = 1.0f;
Graphics.MaxAnisotropy.Value = -1.0f;
Graphics.AspectRatio.Value = AspectRatio.Fixed16x9;
Graphics.ShadersDumpPath.Value = "";
Logger.EnableDebug.Value = false;
Logger.EnableStub.Value = true;
Logger.EnableInfo.Value = true;
Logger.EnableWarn.Value = true;
Logger.EnableError.Value = true;
Logger.EnableGuest.Value = true;
Logger.EnableFsAccessLog.Value = false;
Logger.FilteredClasses.Value = Array.Empty<LogClass>();
Logger.GraphicsDebugLevel.Value = GraphicsDebugLevel.None;
System.Language.Value = Language.AmericanEnglish;
System.Region.Value = Region.USA;
System.TimeZone.Value = "UTC";
System.SystemTimeOffset.Value = 0;
System.EnableDockedMode.Value = true;
EnableDiscordIntegration.Value = true;
CheckUpdatesOnStart.Value = true;
ShowConfirmExit.Value = true;
HideCursorOnIdle.Value = false;
Graphics.EnableVsync.Value = true;
Graphics.EnableShaderCache.Value = true;
System.EnablePtc.Value = true;
System.EnableFsIntegrityChecks.Value = true;
System.FsGlobalAccessLogMode.Value = 0;
System.AudioBackend.Value = AudioBackend.SDL2;
System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe;
System.ExpandRam.Value = false;
System.IgnoreMissingServices.Value = false;
Ui.GuiColumns.FavColumn.Value = true;
Ui.GuiColumns.IconColumn.Value = true;
Ui.GuiColumns.AppColumn.Value = true;
Ui.GuiColumns.DevColumn.Value = true;
Ui.GuiColumns.VersionColumn.Value = true;
Ui.GuiColumns.TimePlayedColumn.Value = true;
Ui.GuiColumns.LastPlayedColumn.Value = true;
Ui.GuiColumns.FileExtColumn.Value = true;
Ui.GuiColumns.FileSizeColumn.Value = true;
Ui.GuiColumns.PathColumn.Value = true;
Ui.ColumnSort.SortColumnId.Value = 0;
Ui.ColumnSort.SortAscending.Value = false;
Ui.GameDirs.Value = new List<string>();
Ui.EnableCustomTheme.Value = false;
Ui.CustomThemePath.Value = "";
Ui.StartFullscreen.Value = false;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.Hotkeys.Value = new KeyboardHotkeys
{
ToggleVsync = Key.Tab,
ToggleMute = Key.F2,
Screenshot = Key.F8,
ShowUi = Key.F4,
Pause = Key.F5
};
Hid.InputConfig.Value = new List<InputConfig>
{
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
}
}
};
}
public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
{
bool configurationFileUpdated = false;
if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > ConfigurationFileFormat.CurrentVersion)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
LoadDefault();
return;
}
if (configurationFileFormat.Version < 2)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 2.");
configurationFileFormat.SystemRegion = Region.USA;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 3)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 3.");
configurationFileFormat.SystemTimeZone = "UTC";
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 4)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 4.");
configurationFileFormat.MaxAnisotropy = -1;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 5)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 5.");
configurationFileFormat.SystemTimeOffset = 0;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 8)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 8.");
configurationFileFormat.EnablePtc = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 9)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
configurationFileFormat.ColumnSort = new ColumnSort
{
SortColumnId = 0,
SortAscending = false
};
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = Key.Tab
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 10)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 10.");
configurationFileFormat.AudioBackend = AudioBackend.OpenAl;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 11)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 11.");
configurationFileFormat.ResScale = 1;
configurationFileFormat.ResScaleCustom = 1.0f;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 12)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 12.");
configurationFileFormat.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 14)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 14.");
configurationFileFormat.CheckUpdatesOnStart = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 16)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 16.");
configurationFileFormat.EnableShaderCache = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 17)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 17.");
configurationFileFormat.StartFullscreen = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 18)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 18.");
configurationFileFormat.AspectRatio = AspectRatio.Fixed16x9;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 20)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 20.");
configurationFileFormat.ShowConfirmExit = true;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 22)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 22.");
configurationFileFormat.HideCursorOnIdle = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 24)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 24.");
configurationFileFormat.InputConfig = new List<InputConfig>
{
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.JoyconPair,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
}
}
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 25)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 25.");
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 26)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 26.");
configurationFileFormat.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 27)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 27.");
configurationFileFormat.EnableMouse = false;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 28)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 28.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = Key.Tab,
Screenshot = Key.F8
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 29)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 29.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = Key.Tab,
Screenshot = Key.F8,
ShowUi = Key.F4
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 30)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 30.");
foreach (InputConfig config in configurationFileFormat.InputConfig)
{
if (config is StandardControllerInputConfig controllerConfig)
{
controllerConfig.Rumble = new RumbleConfigController
{
EnableRumble = false,
StrongRumble = 1f,
WeakRumble = 1f
};
}
}
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 31)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 31.");
configurationFileFormat.BackendThreading = BackendThreading.Auto;
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 32)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUi = configurationFileFormat.Hotkeys.ShowUi,
Pause = Key.F5
};
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 33)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 33.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUi = configurationFileFormat.Hotkeys.ShowUi,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = Key.F2
};
configurationFileFormat.AudioVolume = 1;
configurationFileUpdated = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
Graphics.MaxAnisotropy.Value = configurationFileFormat.MaxAnisotropy;
Graphics.AspectRatio.Value = configurationFileFormat.AspectRatio;
Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
Logger.EnableWarn.Value = configurationFileFormat.LoggingEnableWarn;
Logger.EnableError.Value = configurationFileFormat.LoggingEnableError;
Logger.EnableGuest.Value = configurationFileFormat.LoggingEnableGuest;
Logger.EnableFsAccessLog.Value = configurationFileFormat.LoggingEnableFsAccessLog;
Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
Logger.GraphicsDebugLevel.Value = configurationFileFormat.LoggingGraphicsDebugLevel;
System.Language.Value = configurationFileFormat.SystemLanguage;
System.Region.Value = configurationFileFormat.SystemRegion;
System.TimeZone.Value = configurationFileFormat.SystemTimeZone;
System.SystemTimeOffset.Value = configurationFileFormat.SystemTimeOffset;
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
HideCursorOnIdle.Value = configurationFileFormat.HideCursorOnIdle;
Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;
Graphics.EnableShaderCache.Value = configurationFileFormat.EnableShaderCache;
System.EnablePtc.Value = configurationFileFormat.EnablePtc;
System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
System.AudioBackend.Value = configurationFileFormat.AudioBackend;
System.AudioVolume.Value = configurationFileFormat.AudioVolume;
System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode;
System.ExpandRam.Value = configurationFileFormat.ExpandRam;
System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
Ui.GuiColumns.FavColumn.Value = configurationFileFormat.GuiColumns.FavColumn;
Ui.GuiColumns.IconColumn.Value = configurationFileFormat.GuiColumns.IconColumn;
Ui.GuiColumns.AppColumn.Value = configurationFileFormat.GuiColumns.AppColumn;
Ui.GuiColumns.DevColumn.Value = configurationFileFormat.GuiColumns.DevColumn;
Ui.GuiColumns.VersionColumn.Value = configurationFileFormat.GuiColumns.VersionColumn;
Ui.GuiColumns.TimePlayedColumn.Value = configurationFileFormat.GuiColumns.TimePlayedColumn;
Ui.GuiColumns.LastPlayedColumn.Value = configurationFileFormat.GuiColumns.LastPlayedColumn;
Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
Ui.GameDirs.Value = configurationFileFormat.GameDirs;
Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
Hid.InputConfig.Value = configurationFileFormat.InputConfig;
if (Hid.InputConfig.Value == null)
{
Hid.InputConfig.Value = new List<InputConfig>();
}
if (configurationFileUpdated)
{
ToFileFormat().SaveConfig(configurationFilePath);
Common.Logging.Logger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
}
}
private static void LogValueChange<T>(object sender, ReactiveEventArgs<T> eventArgs, string valueName)
{
Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
}
public static void Initialize()
{
if (Instance != null)
{
throw new InvalidOperationException("Configuration is already initialized");
}
Instance = new ConfigurationState();
}
}
}