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ryujinx-final/Ryujinx.HLE/HOS/ServiceCtx.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

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1.3 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using System.IO;
namespace Ryujinx.HLE.HOS
{
class ServiceCtx
{
public Switch Device { get; private set; }
public Process Process { get; private set; }
public MemoryManager Memory { get; private set; }
public KSession Session { get; private set; }
public IpcMessage Request { get; private set; }
public IpcMessage Response { get; private set; }
public BinaryReader RequestData { get; private set; }
public BinaryWriter ResponseData { get; private set; }
public ServiceCtx(
Switch Device,
Process Process,
MemoryManager Memory,
KSession Session,
IpcMessage Request,
IpcMessage Response,
BinaryReader RequestData,
BinaryWriter ResponseData)
{
this.Device = Device;
this.Process = Process;
this.Memory = Memory;
this.Session = Session;
this.Request = Request;
this.Response = Response;
this.RequestData = RequestData;
this.ResponseData = ResponseData;
}
}
}