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ryujinx-final/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/INotificationService.cs
Thog ea14a95524
Fix inconsistencies with UserId (#906)
* Fix inconsistencies with UserId

The account user id isn't an UUID. This PR adds a new UserId type with
the correct value ordering to avoid mismatch with LibHac's Uid. This also fix
an hardcoded value of the UserId.

As the userid has been invalid for quite some time (and to avoid forcing
users to their recreate saves), the userid has been changed to "00000000000000010000000000000000".

Also implement a stub for IApplicationFunctions::GetSaveDataSize. (see
the sources for the reason)

Fix #626

* Address jd's & Ac_k's comments
2020-02-02 14:24:17 +11:00

175 lines
No EOL
6.1 KiB
C#

using Ryujinx.Common;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
{
class INotificationService : IpcService, IDisposable
{
private readonly UserId _userId;
private readonly FriendServicePermissionLevel _permissionLevel;
private readonly object _lock = new object();
private KEvent _notificationEvent;
private int _notificationEventHandle = 0;
private LinkedList<NotificationInfo> _notifications;
private bool _hasNewFriendRequest;
private bool _hasFriendListUpdate;
public INotificationService(ServiceCtx context, UserId userId, FriendServicePermissionLevel permissionLevel)
{
_userId = userId;
_permissionLevel = permissionLevel;
_notifications = new LinkedList<NotificationInfo>();
_notificationEvent = new KEvent(context.Device.System);
_hasNewFriendRequest = false;
_hasFriendListUpdate = false;
NotificationEventHandler.Instance.RegisterNotificationService(this);
}
[Command(0)] //2.0.0+
// nn::friends::detail::ipc::INotificationService::GetEvent() -> handle<copy>
public ResultCode GetEvent(ServiceCtx context)
{
if (_notificationEventHandle == 0)
{
if (context.Process.HandleTable.GenerateHandle(_notificationEvent.ReadableEvent, out _notificationEventHandle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_notificationEventHandle);
return ResultCode.Success;
}
[Command(1)] //2.0.0+
// nn::friends::detail::ipc::INotificationService::Clear()
public ResultCode Clear(ServiceCtx context)
{
lock (_lock)
{
_hasNewFriendRequest = false;
_hasFriendListUpdate = false;
_notifications.Clear();
}
return ResultCode.Success;
}
[Command(2)] // 2.0.0+
// nn::friends::detail::ipc::INotificationService::Pop() -> nn::friends::detail::ipc::SizedNotificationInfo
public ResultCode Pop(ServiceCtx context)
{
lock (_lock)
{
if (_notifications.Count >= 1)
{
NotificationInfo notificationInfo = _notifications.First.Value;
_notifications.RemoveFirst();
if (notificationInfo.Type == NotificationEventType.FriendListUpdate)
{
_hasFriendListUpdate = false;
}
else if (notificationInfo.Type == NotificationEventType.NewFriendRequest)
{
_hasNewFriendRequest = false;
}
context.ResponseData.WriteStruct(notificationInfo);
return ResultCode.Success;
}
}
return ResultCode.NotificationQueueEmpty;
}
public void SignalFriendListUpdate(UserId targetId)
{
lock (_lock)
{
if (_userId == targetId)
{
if (!_hasFriendListUpdate)
{
NotificationInfo friendListNotification = new NotificationInfo();
if (_notifications.Count != 0)
{
friendListNotification = _notifications.First.Value;
_notifications.RemoveFirst();
}
friendListNotification.Type = NotificationEventType.FriendListUpdate;
_hasFriendListUpdate = true;
if (_hasNewFriendRequest)
{
NotificationInfo newFriendRequestNotification = new NotificationInfo();
if (_notifications.Count != 0)
{
newFriendRequestNotification = _notifications.First.Value;
_notifications.RemoveFirst();
}
newFriendRequestNotification.Type = NotificationEventType.NewFriendRequest;
_notifications.AddFirst(newFriendRequestNotification);
}
// We defer this to make sure we are on top of the queue.
_notifications.AddFirst(friendListNotification);
}
_notificationEvent.ReadableEvent.Signal();
}
}
}
public void SignalNewFriendRequest(UserId targetId)
{
lock (_lock)
{
if ((_permissionLevel & FriendServicePermissionLevel.OverlayMask) != 0 && _userId == targetId)
{
if (!_hasNewFriendRequest)
{
if (_notifications.Count == 100)
{
SignalFriendListUpdate(targetId);
}
NotificationInfo newFriendRequestNotification = new NotificationInfo
{
Type = NotificationEventType.NewFriendRequest
};
_notifications.AddLast(newFriendRequestNotification);
_hasNewFriendRequest = true;
}
_notificationEvent.ReadableEvent.Signal();
}
}
}
public void Dispose()
{
NotificationEventHandler.Instance.UnregisterNotificationService(this);
}
}
}