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ryujinx-final/Ryujinx.HLE/HOS/Services/Time/ISteadyClock.cs
Thomas Guillemard 97d0c62423 Accurately implement steady & system clocks (#732)
* Improve SteadyClock implementation accuracy

* Rewrite system clocks to be accurate

* Implement IStaticService 100 & 101

* Add time:* permissions

* Address comments

* Realign TimePermissions definitions

* Address gdk's comments

* Fix after rebase
2019-07-14 22:50:11 +02:00

59 lines
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1.8 KiB
C#

using Ryujinx.Common;
using Ryujinx.HLE.HOS.Services.Time.Clock;
namespace Ryujinx.HLE.HOS.Services.Time
{
class ISteadyClock : IpcService
{
[Command(0)]
// GetCurrentTimePoint() -> nn::time::SteadyClockTimePoint
public ResultCode GetCurrentTimePoint(ServiceCtx context)
{
SteadyClockTimePoint currentTimePoint = SteadyClockCore.Instance.GetCurrentTimePoint(context.Thread);
context.ResponseData.WriteStruct(currentTimePoint);
return ResultCode.Success;
}
[Command(1)]
// GetTestOffset() -> nn::TimeSpanType
public ResultCode GetTestOffset(ServiceCtx context)
{
context.ResponseData.WriteStruct(SteadyClockCore.Instance.GetTestOffset());
return ResultCode.Success;
}
[Command(2)]
// SetTestOffset(nn::TimeSpanType)
public ResultCode SetTestOffset(ServiceCtx context)
{
TimeSpanType testOffset = context.RequestData.ReadStruct<TimeSpanType>();
SteadyClockCore.Instance.SetTestOffset(testOffset);
return 0;
}
[Command(200)] // 3.0.0+
// GetInternalOffset() -> nn::TimeSpanType
public ResultCode GetInternalOffset(ServiceCtx context)
{
context.ResponseData.WriteStruct(SteadyClockCore.Instance.GetInternalOffset());
return ResultCode.Success;
}
[Command(201)] // 3.0.0-3.0.2
// SetInternalOffset(nn::TimeSpanType)
public ResultCode SetInternalOffset(ServiceCtx context)
{
TimeSpanType internalOffset = context.RequestData.ReadStruct<TimeSpanType>();
SteadyClockCore.Instance.SetInternalOffset(internalOffset);
return ResultCode.Success;
}
}
}