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ryujinx-final/Ryujinx.Ava/Ui/Controls/OpenGLEmbeddedWindow.cs
Emmanuel Hansen 6f0395538b
Avalonia - Use embedded window for avalonia (#3674)
* wip

* use embedded window

* fix race condition on opengl Windows

* fix glx issues on prime nvidia

* fix mouse support win32

* clean up

* addressed review

* addressed review

* fix warnings

* fix sotware keyboard dialog

* Update Ryujinx.Ava/Ui/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove double semi

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-09-19 15:05:26 -03:00

85 lines
No EOL
2.3 KiB
C#

using Avalonia;
using Avalonia.OpenGL;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.GLX;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.Ui.Controls
{
public class OpenGLEmbeddedWindow : EmbeddedWindow
{
private readonly int _major;
private readonly int _minor;
private readonly GraphicsDebugLevel _graphicsDebugLevel;
private SwappableNativeWindowBase _window;
public OpenGLContextBase Context { get; set; }
public OpenGLEmbeddedWindow(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
{
_major = major;
_minor = minor;
_graphicsDebugLevel = graphicsDebugLevel;
}
protected override void OnWindowDestroying()
{
Context.Dispose();
base.OnWindowDestroying();
}
public override void OnWindowCreated()
{
base.OnWindowCreated();
if (OperatingSystem.IsWindows())
{
_window = new WGLWindow(new NativeHandle(WindowHandle));
}
else if (OperatingSystem.IsLinux())
{
_window = X11Window;
}
else
{
throw new PlatformNotSupportedException();
}
var flags = OpenGLContextFlags.Compat;
if (_graphicsDebugLevel != GraphicsDebugLevel.None)
{
flags |= OpenGLContextFlags.Debug;
}
Context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, _major, _minor, flags);
Context.Initialize(_window);
Context.MakeCurrent(_window);
var bindingsContext = new OpenToolkitBindingsContext(Context.GetProcAddress);
GL.LoadBindings(bindingsContext);
Context.MakeCurrent(null);
}
public void MakeCurrent()
{
Context.MakeCurrent(_window);
}
public void MakeCurrent(NativeWindowBase window)
{
Context.MakeCurrent(window);
}
public void SwapBuffers()
{
_window.SwapBuffers();
}
}
}