0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.Vulkan/Shaders/StencilBlitMsFragmentShaderSource.frag
gdkchan f8beeeb7d3
Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
2023-02-07 13:55:59 -03:00

12 lines
No EOL
310 B
GLSL

#version 450 core
#extension GL_ARB_shader_stencil_export : require
layout (binding = 0, set = 2) uniform isampler2DMS texStencil;
layout (location = 0) in vec2 tex_coord;
void main()
{
gl_FragStencilRefARB = texelFetch(texStencil, ivec2(tex_coord * vec2(textureSize(texStencil).xy)), gl_SampleID).r;
}