0
0
Fork 0
This repository has been archived on 2024-10-12. You can view files and clone it, but cannot push or open issues or pull requests.
ryujinx-final/Ryujinx.Graphics.Gpu/Engine
gdkchan 157ad3f54f
Silence several build warnings (#1428)
* Silence several build warnings

* Remove fixed buffers from NVDEC struct

* Remove unused field and usings

* Fix wrong name

* Silence more warning on H264 PictureInfo
2020-08-06 23:40:41 +02:00
..
GPFifo Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
MME Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Compute.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
ComputeQmd.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Inline2Memory.cs Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
MethodClear.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
MethodConditionalRendering.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
MethodCopyBuffer.cs Fix buffer to 3D texture copy (#1354) 2020-07-04 01:37:36 +02:00
MethodCopyTexture.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
MethodDraw.cs Support inline index buffer data (#1351) 2020-07-04 00:41:27 +02:00
MethodFirmware.cs Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
MethodReport.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
MethodResetCounter.cs Fix some spelling mistakes 2020-01-09 02:13:00 +01:00
Methods.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
MethodUniformBufferBind.cs Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00