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ryujinx-final/Ryujinx/Program.cs
Xpl0itR da4e0856c9 Add features to GUI (#757)
* controller image changes depending on the selected controller type

the new controller image assets are temporary until i get new ones

* Game list scans subdirs for games

* Key file existence check

* Only shows Program NCAs in Application list

* Change shown GUI columns without restarting

* Sort by column if you click on the column header

Columns are sorted as text so there are inaccuracies on some columns

* Fix sort on Time Played, Last Played and File Size columns

* Add ability to designate favourite games #1

TODO:
- Make fav games persistent
- Fix invisible check marks due to theme

* Add ability to designate favourite games #2

Also removed default theme

* Added a Windows specific build condition and a Linux bug fix

* bugfix

* Load metadata from JSONs

* Temp bug fix for MacOS

* lil clean up

* requested changes

* Misc fixes

* edited schema and config

* Show the TitleID of games on the title bar

* gui column config option have names

* Async loading of game list

* bugfix and cleanup

* thog's requested changes

* requested changes and cleanup

still need to fix the gtk seizure

* Fix issue where an ExeFS as a NSP didn't show up in the application list

* Minor fixes

* catch glib unhandled exceptions

* Make sure to do UI manipulation in the main thread

* Print path of invalid files

* Ac_k's requested changes

* Return of the dark theme

* move AboutInfo struct to another file

* sort usings

* changes

- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
2019-11-29 15:32:51 +11:00

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2.4 KiB
C#

using Gtk;
using Ryujinx.Common.Logging;
using Ryujinx.Profiler;
using Ryujinx.Ui;
using System;
using System.IO;
namespace Ryujinx
{
class Program
{
static void Main(string[] args)
{
Console.Title = "Ryujinx Console";
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit;
GLib.ExceptionManager.UnhandledException += Glib_UnhandledException;
Profile.Initialize();
Application.Init();
string appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "RyuFs", "system", "prod.keys");
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath))
{
GtkDialog.CreateErrorDialog($"Key file was not found. Please refer to `KEYS.md` for more info");
}
MainWindow mainWindow = new MainWindow();
mainWindow.Show();
if (args.Length == 1)
{
mainWindow.LoadApplication(args[0]);
}
Application.Run();
}
private static void CurrentDomain_ProcessExit(object sender, EventArgs e)
{
Logger.Shutdown();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Exception exception = e.ExceptionObject as Exception;
Logger.PrintError(LogClass.Emulation, $"Unhandled exception caught: {exception}");
if (e.IsTerminating)
{
Logger.Shutdown();
}
}
private static void Glib_UnhandledException(GLib.UnhandledExceptionArgs e)
{
Exception exception = e.ExceptionObject as Exception;
Logger.PrintError(LogClass.Application, $"Unhandled exception caught: {exception}");
if (e.IsTerminating)
{
Logger.Shutdown();
}
}
}
}