70f79e689b
* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase
10 lines
No EOL
222 B
C#
10 lines
No EOL
222 B
C#
namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public struct HidVibrationDeviceHandle
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{
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public byte DeviceType;
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public byte PlayerId;
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public byte Position;
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public byte Reserved;
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}
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} |