e6eeb6f09f
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback |
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.. | ||
OpenGL | ||
Shader | ||
Texture | ||
EmbeddedResource.cs | ||
GalBlendEquation.cs | ||
GalBlendFactor.cs | ||
GalClearBufferFlags.cs | ||
GalColorF.cs | ||
GalComparisonOp.cs | ||
GalIndexFormat.cs | ||
GalPrimitiveType.cs | ||
GalShaderType.cs | ||
GalTexture.cs | ||
GalTextureFilter.cs | ||
GalTextureFormat.cs | ||
GalTextureMipFilter.cs | ||
GalTextureSampler.cs | ||
GalTextureSource.cs | ||
GalTextureWrap.cs | ||
GalVertexAttrib.cs | ||
GalVertexAttribSize.cs | ||
GalVertexAttribType.cs | ||
IGalBlend.cs | ||
IGalFrameBuffer.cs | ||
IGalMemory.cs | ||
IGalRasterizer.cs | ||
IGalRenderer.cs | ||
IGalShader.cs | ||
IGalTexture.cs | ||
ShaderDeclInfo.cs | ||
ShaderException.cs |