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ryujinx-final/src/Ryujinx.Graphics.Shader/Constants.cs
gdkchan eb0bb36bbf
Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
2023-06-10 18:31:38 -03:00

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C#

namespace Ryujinx.Graphics.Shader
{
static class Constants
{
public const int ConstantBufferSize = 0x10000; // In bytes
public const int MaxAttributes = 16;
public const int AllAttributesMask = (int)(uint.MaxValue >> (32 - MaxAttributes));
public const int NvnBaseVertexByteOffset = 0x640;
public const int NvnBaseInstanceByteOffset = 0x644;
public const int NvnDrawIndexByteOffset = 0x648;
// Transform Feedback emulation.
public const int TfeInfoBinding = 0;
public const int TfeBufferBaseBinding = 1;
public const int TfeBuffersCount = 4;
}
}