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ryujinx-final/Ryujinx.HLE/HOS/Services/Am/AppletAE/AllSystemAppletProxiesService/SystemAppletProxy/IHomeMenuFunctions.cs
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00

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1.3 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
{
class IHomeMenuFunctions : IpcService
{
private KEvent _channelEvent;
public IHomeMenuFunctions(Horizon system)
{
// TODO: Signal this Event somewhere in future.
_channelEvent = new KEvent(system.KernelContext);
}
[Command(10)]
// RequestToGetForeground()
public ResultCode RequestToGetForeground(ServiceCtx context)
{
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[Command(21)]
// GetPopFromGeneralChannelEvent() -> handle<copy>
public ResultCode GetPopFromGeneralChannelEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_channelEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
}
}