cd203e98f2
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback |
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.. | ||
OpenGL | ||
Shader | ||
Texture | ||
EmbeddedResource.cs | ||
GalBlendEquation.cs | ||
GalBlendFactor.cs | ||
GalClearBufferFlags.cs | ||
GalColorF.cs | ||
GalComparisonOp.cs | ||
GalCullFace.cs | ||
GalFrontFace.cs | ||
GalIndexFormat.cs | ||
GalPrimitiveType.cs | ||
GalShaderType.cs | ||
GalStencilOp.cs | ||
GalTexture.cs | ||
GalTextureFilter.cs | ||
GalTextureFormat.cs | ||
GalTextureMipFilter.cs | ||
GalTextureSampler.cs | ||
GalTextureSource.cs | ||
GalTextureWrap.cs | ||
GalVertexAttrib.cs | ||
GalVertexAttribSize.cs | ||
GalVertexAttribType.cs | ||
IGalBlend.cs | ||
IGalFrameBuffer.cs | ||
IGalMemory.cs | ||
IGalRasterizer.cs | ||
IGalRenderer.cs | ||
IGalShader.cs | ||
IGalTexture.cs | ||
ShaderDeclInfo.cs | ||
ShaderDumper.cs | ||
ShaderException.cs |