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ryujinx-final/Ryujinx.HLE/HOS/Services/Am/AppletOE/ApplicationProxyService/ApplicationProxy/IApplicationFunctions.cs
Ac_K 79abc6ed93 Implement IApplicationFunctions & IQueryService commands (#823)
* Implement IApplicationFunctions & IQueryService commands

- Fix some nits in `IApplicationFunctions`
- Implement `QueryApplicationPlayStatistics` and `QueryApplicationPlayStatisticsByUid` checked by RE.
- Implement `QueryApplicationPlayStatisticsForSystem` and `QueryApplicationPlayStatisticsByUserAccountIdForSystem` checked by RE.
- Implement `QueryPlayStatisticsManager` to get/set played games statistics. We currently don't store any statistics because it's handled by qlaunch (or maybe am service?) on Switch.
We can add support later if games use returned statistics for something.

* Fix reviews
2019-11-15 01:25:22 +01:00

160 lines
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5.5 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
using Ryujinx.HLE.Utilities;
using System;
namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy
{
class IApplicationFunctions : IpcService
{
private KEvent _gpuErrorDetectedSystemEvent;
public IApplicationFunctions(Horizon system)
{
_gpuErrorDetectedSystemEvent = new KEvent(system);
}
[Command(1)]
// PopLaunchParameter(u32) -> object<nn::am::service::IStorage>
public ResultCode PopLaunchParameter(ServiceCtx context)
{
// Only the first 0x18 bytes of the Data seems to be actually used.
MakeObject(context, new IStorage(StorageHelper.MakeLaunchParams()));
return ResultCode.Success;
}
[Command(20)]
// EnsureSaveData(nn::account::Uid) -> u64
public ResultCode EnsureSaveData(ServiceCtx context)
{
UInt128 userId = new UInt128(context.RequestData.ReadBytes(0x10));
context.ResponseData.Write(0L);
Logger.PrintStub(LogClass.ServiceAm, new { userId });
return ResultCode.Success;
}
[Command(21)]
// GetDesiredLanguage() -> nn::settings::LanguageCode
public ResultCode GetDesiredLanguage(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
return ResultCode.Success;
}
[Command(22)]
// SetTerminateResult(u32)
public ResultCode SetTerminateResult(ServiceCtx context)
{
int errorCode = context.RequestData.ReadInt32();
string result = GetFormattedErrorCode(errorCode);
Logger.PrintInfo(LogClass.ServiceAm, $"Result = 0x{errorCode:x8} ({result}).");
return ResultCode.Success;
}
private string GetFormattedErrorCode(int errorCode)
{
int module = (errorCode >> 0) & 0x1ff;
int description = (errorCode >> 9) & 0x1fff;
return $"{(2000 + module):d4}-{description:d4}";
}
[Command(23)]
// GetDisplayVersion() -> nn::oe::DisplayVersion
public ResultCode GetDisplayVersion(ServiceCtx context)
{
// FIXME: Need to check correct version on a switch.
context.ResponseData.Write(1L);
context.ResponseData.Write(0L);
return ResultCode.Success;
}
[Command(40)]
// NotifyRunning() -> b8
public ResultCode NotifyRunning(ServiceCtx context)
{
context.ResponseData.Write(1);
return ResultCode.Success;
}
[Command(50)] // 2.0.0+
// GetPseudoDeviceId() -> nn::util::Uuid
public ResultCode GetPseudoDeviceId(ServiceCtx context)
{
context.ResponseData.Write(0L);
context.ResponseData.Write(0L);
Logger.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[Command(66)] // 3.0.0+
// InitializeGamePlayRecording(u64, handle<copy>)
public ResultCode InitializeGamePlayRecording(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[Command(67)] // 3.0.0+
// SetGamePlayRecordingState(u32)
public ResultCode SetGamePlayRecordingState(ServiceCtx context)
{
int state = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceAm, new { state });
return ResultCode.Success;
}
[Command(110)] // 5.0.0+
// QueryApplicationPlayStatistics(buffer<bytes, 5> title_id_list) -> (buffer<bytes, 6> entries, s32 entries_count)
public ResultCode QueryApplicationPlayStatistics(ServiceCtx context)
{
// TODO: Call pdm:qry cmd 13 when IPC call between services will be implemented.
return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context);
}
[Command(111)] // 6.0.0+
// QueryApplicationPlayStatisticsByUid(nn::account::Uid, buffer<bytes, 5> title_id_list) -> (buffer<bytes, 6> entries, s32 entries_count)
public ResultCode QueryApplicationPlayStatisticsByUid(ServiceCtx context)
{
// TODO: Call pdm:qry cmd 16 when IPC call between services will be implemented.
return (ResultCode)QueryPlayStatisticsManager.GetPlayStatistics(context, true);
}
[Command(130)] // 8.0.0+
// GetGpuErrorDetectedSystemEvent() -> handle<copy>
public ResultCode GetGpuErrorDetectedSystemEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_gpuErrorDetectedSystemEvent.ReadableEvent, out int gpuErrorDetectedSystemEventHandle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(gpuErrorDetectedSystemEventHandle);
// NOTE: This is used by "sdk" NSO during applet-application initialization.
// A seperate thread is setup where event-waiting is handled.
// When the Event is signaled, official sw will assert.
return ResultCode.Success;
}
}
}