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ryujinx-final/src/Ryujinx.Graphics.Gpu
gdkchan f09bba82b9
Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00
..
Engine Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Image Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Memory Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Shader Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Synchronization [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannel.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuContext.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
GraphicsConfig.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Add workflow to automatically check code style issues for PRs (#4670) 2023-07-24 18:35:04 +02:00