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ryujinx-final/Ryujinx.HLE/HOS/Services/Audio/HardwareOpusDecoderManager/IHardwareOpusDecoder.cs
Ac_K a0720b5681 Refactoring HOS folder structure (#771)
* Refactoring HOS folder structure

Refactoring HOS folder structure:

- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close #766 and #753).

* Remove Types namespaces
2019-09-19 10:45:11 +10:00

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2.5 KiB
C#

using Concentus.Structs;
namespace Ryujinx.HLE.HOS.Services.Audio.HardwareOpusDecoderManager
{
class IHardwareOpusDecoder : IpcService
{
private const int FixedSampleRate = 48000;
private int _sampleRate;
private int _channelsCount;
private OpusDecoder _decoder;
public IHardwareOpusDecoder(int sampleRate, int channelsCount)
{
_sampleRate = sampleRate;
_channelsCount = channelsCount;
_decoder = new OpusDecoder(FixedSampleRate, channelsCount);
}
[Command(0)]
// DecodeInterleaved(buffer<unknown, 5>) -> (u32, u32, buffer<unknown, 6>)
public ResultCode DecodeInterleaved(ServiceCtx context)
{
long inPosition = context.Request.SendBuff[0].Position;
long inSize = context.Request.SendBuff[0].Size;
if (inSize < 8)
{
return ResultCode.OpusInvalidInput;
}
long outPosition = context.Request.ReceiveBuff[0].Position;
long outSize = context.Request.ReceiveBuff[0].Size;
byte[] opusData = context.Memory.ReadBytes(inPosition, inSize);
int processed = ((opusData[0] << 24) |
(opusData[1] << 16) |
(opusData[2] << 8) |
(opusData[3] << 0)) + 8;
if ((uint)processed > (ulong)inSize)
{
return ResultCode.OpusInvalidInput;
}
short[] pcm = new short[outSize / 2];
int frameSize = pcm.Length / (_channelsCount * 2);
int samples = _decoder.Decode(opusData, 0, opusData.Length, pcm, 0, frameSize);
foreach (short sample in pcm)
{
context.Memory.WriteInt16(outPosition, sample);
outPosition += 2;
}
context.ResponseData.Write(processed);
context.ResponseData.Write(samples);
return ResultCode.Success;
}
[Command(4)]
// DecodeInterleavedWithPerf(buffer<unknown, 5>) -> (u32, u32, u64, buffer<unknown, 0x46>)
public ResultCode DecodeInterleavedWithPerf(ServiceCtx context)
{
ResultCode result = DecodeInterleaved(context);
// TODO: Figure out what this value is.
// According to switchbrew, it is now used.
context.ResponseData.Write(0L);
return result;
}
}
}