59964f667c
* Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine * Break into multiple lines * Read fractions for source/step values on the 2d copy engine aswell * Use fixed point math for more speed * Fix reinterpret when texture sizes are different |
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.. | ||
OpenGL | ||
Shader | ||
EmbeddedResource.cs | ||
GalBlendEquation.cs | ||
GalBlendFactor.cs | ||
GalClearBufferFlags.cs | ||
GalColorF.cs | ||
GalComparisonOp.cs | ||
GalCullFace.cs | ||
GalFrontFace.cs | ||
GalImage.cs | ||
GalImageFormat.cs | ||
GalIndexFormat.cs | ||
GalMemoryLayout.cs | ||
GalPipelineState.cs | ||
GalPrimitiveType.cs | ||
GalShaderType.cs | ||
GalStencilOp.cs | ||
GalSurfaceFormat.cs | ||
GalTextureFilter.cs | ||
GalTextureFormat.cs | ||
GalTextureMipFilter.cs | ||
GalTextureSampler.cs | ||
GalTextureSource.cs | ||
GalTextureType.cs | ||
GalTextureWrap.cs | ||
GalVertexAttrib.cs | ||
GalVertexAttribSize.cs | ||
GalVertexAttribType.cs | ||
GalVertexBinding.cs | ||
GalZetaFormat.cs | ||
IGalConstBuffer.cs | ||
IGalMemory.cs | ||
IGalPipeline.cs | ||
IGalRasterizer.cs | ||
IGalRenderer.cs | ||
IGalRenderTarget.cs | ||
IGalShader.cs | ||
IGalTexture.cs | ||
ShaderDeclInfo.cs | ||
ShaderDumper.cs | ||
ShaderException.cs |