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ryujinx-final/ChocolArm64/CpuThread.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

69 lines
No EOL
1.5 KiB
C#

using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Threading;
namespace ChocolArm64
{
public class CpuThread
{
public CpuThreadState ThreadState { get; private set; }
public MemoryManager Memory { get; private set; }
private Translator _translator;
public Thread Work;
public event EventHandler WorkFinished;
private int _isExecuting;
public CpuThread(Translator translator, MemoryManager memory, long entryPoint)
{
_translator = translator;
Memory = memory;
ThreadState = new CpuThreadState();
ThreadState.ExecutionMode = ExecutionMode.AArch64;
ThreadState.Running = true;
Work = new Thread(delegate()
{
translator.ExecuteSubroutine(this, entryPoint);
memory.RemoveMonitor(ThreadState.Core);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
}
public bool Execute()
{
if (Interlocked.Exchange(ref _isExecuting, 1) == 1)
{
return false;
}
Work.Start();
return true;
}
public void StopExecution()
{
ThreadState.Running = false;
}
public void RequestInterrupt()
{
ThreadState.RequestInterrupt();
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;
}
}
}