9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
88 lines
No EOL
2.7 KiB
C#
88 lines
No EOL
2.7 KiB
C#
using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx
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{
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static class ConsoleLog
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{
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private static Thread _messageThread;
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private static BlockingCollection<LogEventArgs> _messageQueue;
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private static Dictionary<LogLevel, ConsoleColor> _logColors;
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private static object _consoleLock;
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static ConsoleLog()
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{
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_logColors = new Dictionary<LogLevel, ConsoleColor>()
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{
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{ LogLevel.Stub, ConsoleColor.DarkGray },
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{ LogLevel.Info, ConsoleColor.White },
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{ LogLevel.Warning, ConsoleColor.Yellow },
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{ LogLevel.Error, ConsoleColor.Red }
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};
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_messageQueue = new BlockingCollection<LogEventArgs>();
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_consoleLock = new object();
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_messageThread = new Thread(() =>
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{
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while (!_messageQueue.IsCompleted)
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{
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try
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{
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PrintLog(_messageQueue.Take());
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}
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catch (InvalidOperationException)
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{
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// IOE means that Take() was called on a completed collection.
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// Some other thread can call CompleteAdding after we pass the
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// IsCompleted check but before we call Take.
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// We can simply catch the exception since the loop will break
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// on the next iteration.
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}
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}
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});
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_messageThread.IsBackground = true;
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_messageThread.Start();
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}
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private static void PrintLog(LogEventArgs e)
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{
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string formattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff");
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string currentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4");
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string message = formattedTime + " | " + currentThread + " " + e.Message;
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if (_logColors.TryGetValue(e.Level, out ConsoleColor color))
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{
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lock (_consoleLock)
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{
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Console.ForegroundColor = color;
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Console.WriteLine(message);
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Console.ResetColor();
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}
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}
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else
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{
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Console.WriteLine(message);
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}
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}
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public static void Log(object sender, LogEventArgs e)
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{
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if (!_messageQueue.IsAddingCompleted)
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{
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_messageQueue.Add(e);
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}
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}
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}
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} |