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ryujinx-fork/Ryujinx.HLE/HOS/Services/Settings/ISettingsServer.cs

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.SystemState;
using System;
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namespace Ryujinx.HLE.HOS.Services.Settings
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{
[Service("set")]
class ISettingsServer : IpcService
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{
public ISettingsServer(ServiceCtx context) { }
[Command(0)]
// GetLanguageCode() -> nn::settings::LanguageCode
public ResultCode GetLanguageCode(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
return ResultCode.Success;
}
[Command(1)]
// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
public ResultCode GetAvailableLanguageCodes(ServiceCtx context)
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{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.RecvListBuff[0].Position,
context.Request.RecvListBuff[0].Size,
0xF);
}
[Command(2)] // 4.0.0+
// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
public ResultCode MakeLanguageCode(ServiceCtx context)
{
int languageIndex = context.RequestData.ReadInt32();
if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
{
return ResultCode.LanguageOutOfRange;
}
context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
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return ResultCode.Success;
}
[Command(3)]
// GetAvailableLanguageCodeCount() -> u32
public ResultCode GetAvailableLanguageCodeCount(ServiceCtx context)
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{
context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
return ResultCode.Success;
}
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[Command(4)]
// GetRegionCode() -> u32 nn::settings::RegionCode
public ResultCode GetRegionCode(ServiceCtx context)
{
// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
SystemRegion regionCode = (SystemRegion)context.Device.System.State.DesiredRegionCode;
if (regionCode < SystemRegion.Min || regionCode > SystemRegion.Max)
{
regionCode = SystemRegion.USA;
}
context.ResponseData.Write((uint)regionCode);
return ResultCode.Success;
}
[Command(5)]
// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
public ResultCode GetAvailableLanguageCodes2(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size,
SystemStateMgr.LanguageCodes.Length);
}
[Command(6)]
// GetAvailableLanguageCodeCount2() -> u32
public ResultCode GetAvailableLanguageCodeCount2(ServiceCtx context)
{
context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return ResultCode.Success;
}
[Command(8)] // 5.0.0+
// GetQuestFlag() -> bool
public ResultCode GetQuestFlag(ServiceCtx context)
{
context.ResponseData.Write(false);
Logger.PrintStub(LogClass.ServiceSet);
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return ResultCode.Success;
}
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public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
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{
int count = (int)(size / 8);
if (count > maxSize)
{
count = maxSize;
}
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for (int index = 0; index < count; index++)
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{
context.Memory.WriteInt64(position, SystemStateMgr.GetLanguageCode(index));
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position += 8;
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}
context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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}
}