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ryujinx-fork/Ryujinx.HLE/FileSystem/Content/ContentPath.cs

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namespace Ryujinx.HLE.FileSystem.Content
{
static class ContentPath
{
public const string SystemContent = "@SystemContent";
public const string UserContent = "@UserContent";
public const string SdCardContent = "@SdCardContent";
public const string SdCard = "@SdCard";
public const string CalibFile = "@CalibFile";
public const string Safe = "@Safe";
public const string User = "@User";
public const string System = "@System";
public const string Host = "@Host";
public const string GamecardApp = "@GcApp";
public const string GamecardContents = "@GcS00000001";
public const string GamecardUpdate = "@upp";
public const string RegisteredUpdate = "@RegUpdate";
}
}