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ryujinx-fork/Ryujinx.HLE/Loaders/Npdm/KernelAccessControl.cs

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using System.IO;
namespace Ryujinx.HLE.Loaders.Npdm
{
Add features to GUI (#757) * controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
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public class KernelAccessControl
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{
public int[] Capabilities { get; private set; }
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public KernelAccessControl(Stream stream, int offset, int size)
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{
stream.Seek(offset, SeekOrigin.Begin);
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Capabilities = new int[size / 4];
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BinaryReader reader = new BinaryReader(stream);
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for (int index = 0; index < Capabilities.Length; index++)
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{
Capabilities[index] = reader.ReadInt32();
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}
}
}
}