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ryujinx-fork/Ryujinx/Ui/Windows/CheatWindow.cs

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using Gtk;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui.Windows
{
public class CheatWindow : Window
{
private readonly string _enabledCheatsPath;
private readonly bool _noCheatsFound;
#pragma warning disable CS0649, IDE0044
[GUI] Label _baseTitleInfoLabel;
[GUI] TreeView _cheatTreeView;
[GUI] Button _saveButton;
#pragma warning restore CS0649, IDE0044
public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName) : this(new Builder("Ryujinx.Ui.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName) { }
private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName) : base(builder.GetObject("_cheatWindow").Handle)
{
builder.Autoconnect(this);
_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
_enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt");
_cheatTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string), typeof(string));
CellRendererToggle enableToggle = new CellRendererToggle();
enableToggle.Toggled += (sender, args) =>
{
_cheatTreeView.Model.GetIter(out TreeIter treeIter, new TreePath(args.Path));
bool newValue = !(bool)_cheatTreeView.Model.GetValue(treeIter, 0);
_cheatTreeView.Model.SetValue(treeIter, 0, newValue);
if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, treeIter))
{
do
{
_cheatTreeView.Model.SetValue(childIter, 0, newValue);
}
while (_cheatTreeView.Model.IterNext(ref childIter));
}
};
_cheatTreeView.AppendColumn("Enabled", enableToggle, "active", 0);
_cheatTreeView.AppendColumn("Name", new CellRendererText(), "text", 1);
_cheatTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
var buildIdColumn = _cheatTreeView.AppendColumn("Build Id", new CellRendererText(), "text", 3);
buildIdColumn.Visible = false;
string[] enabled = { };
if (File.Exists(_enabledCheatsPath))
{
enabled = File.ReadAllLines(_enabledCheatsPath);
}
int cheatAdded = 0;
var mods = new ModLoader.ModCache();
ModLoader.QueryContentsDir(mods, new DirectoryInfo(System.IO.Path.Combine(modsBasePath, "contents")), titleId);
string currentCheatFile = string.Empty;
string buildId = string.Empty;
TreeIter parentIter = default;
foreach (var cheat in mods.Cheats)
{
if (cheat.Path.FullName != currentCheatFile)
{
currentCheatFile = cheat.Path.FullName;
string parentPath = currentCheatFile.Replace(titleModsPath, "");
buildId = System.IO.Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, buildId, parentPath, "");
}
string cleanName = cheat.Name.Substring(1, cheat.Name.Length - 8);
((TreeStore)_cheatTreeView.Model).AppendValues(parentIter, enabled.Contains($"{buildId}-{cheat.Name}"), cleanName, "", buildId);
cheatAdded++;
}
if (cheatAdded == 0)
{
((TreeStore)_cheatTreeView.Model).AppendValues(false, "No Cheats Found", "", "");
_cheatTreeView.GetColumn(0).Visible = false;
_noCheatsFound = true;
_saveButton.Visible = false;
}
_cheatTreeView.ExpandAll();
}
private void SaveButton_Clicked(object sender, EventArgs args)
{
if (_noCheatsFound)
{
return;
}
List<string> enabledCheats = new List<string>();
if (_cheatTreeView.Model.GetIterFirst(out TreeIter parentIter))
{
do
{
if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, parentIter))
{
do
{
var enabled = (bool)_cheatTreeView.Model.GetValue(childIter, 0);
if (enabled)
{
var name = _cheatTreeView.Model.GetValue(childIter, 1).ToString();
var buildId = _cheatTreeView.Model.GetValue(childIter, 3).ToString();
enabledCheats.Add($"{buildId}-<{name} Cheat>");
}
}
while (_cheatTreeView.Model.IterNext(ref childIter));
}
}
while (_cheatTreeView.Model.IterNext(ref parentIter));
}
Directory.CreateDirectory(System.IO.Path.GetDirectoryName(_enabledCheatsPath));
File.WriteAllLines(_enabledCheatsPath, enabledCheats);
Dispose();
}
private void CancelButton_Clicked(object sender, EventArgs args)
{
Dispose();
}
}
}