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61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
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//
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// Copyright (c) 2019-2020 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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namespace Ryujinx.Audio.Renderer.Common
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{
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/// <summary>
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/// Represents the state of a memory pool.
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/// </summary>
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public enum MemoryPoolUserState : uint
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{
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/// <summary>
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/// Invalid state.
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/// </summary>
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Invalid = 0,
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/// <summary>
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/// The memory pool is new. (client side only)
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/// </summary>
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New = 1,
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/// <summary>
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/// The user asked to detach the memory pool from the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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RequestDetach = 2,
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/// <summary>
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/// The memory pool is detached from the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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Detached = 3,
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/// <summary>
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/// The user asked to attach the memory pool to the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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RequestAttach = 4,
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/// <summary>
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/// The memory pool is attached to the <see cref="Dsp.AudioProcessor"/>.
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/// </summary>
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Attached = 5,
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/// <summary>
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/// The memory pool is released. (client side only)
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/// </summary>
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Released = 6
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}
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}
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