mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-25 05:45:44 +00:00
93 lines
2.8 KiB
C#
93 lines
2.8 KiB
C#
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using DiscordRPC;
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using Ryujinx.Common;
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using System;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.Configuration
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{
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static class DiscordIntegrationModule
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{
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private static DiscordRpcClient DiscordClient;
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private static string LargeDescription = "Ryujinx is a Nintendo Switch emulator.";
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public static RichPresence DiscordPresence { get; private set; }
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public static void Initialize()
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{
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DiscordPresence = new RichPresence
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{
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Assets = new Assets
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{
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LargeImageKey = "ryujinx",
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LargeImageText = LargeDescription
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},
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Details = "Main Menu",
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State = "Idling",
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Timestamps = new Timestamps(DateTime.UtcNow)
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};
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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}
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private static void Update(object sender, ReactiveEventArgs<bool> e)
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{
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if (e.OldValue != e.NewValue)
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{
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// If the integration was active, disable it and unload everything
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if (e.OldValue)
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{
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DiscordClient?.Dispose();
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DiscordClient = null;
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}
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// If we need to activate it and the client isn't active, initialize it
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if (e.NewValue && DiscordClient == null)
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{
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DiscordClient = new DiscordRpcClient("568815339807309834");
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DiscordClient.Initialize();
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DiscordClient.SetPresence(DiscordPresence);
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}
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}
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}
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public static void SwitchToPlayingState(string titleId, string titleName)
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{
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if (File.ReadAllLines(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "RPsupported.dat")).Contains(titleId))
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{
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DiscordPresence.Assets.LargeImageKey = titleId;
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}
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string state = titleId;
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if (state == null)
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{
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state = "Ryujinx";
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}
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else
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{
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state = state.ToUpper();
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}
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string details = "Idling";
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if (titleName != null)
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{
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details = $"Playing {titleName}";
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}
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DiscordPresence.Details = details;
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DiscordPresence.State = state;
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DiscordPresence.Assets.LargeImageText = titleName;
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DiscordPresence.Assets.SmallImageKey = "ryujinx";
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DiscordPresence.Assets.SmallImageText = LargeDescription;
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DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
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DiscordClient?.SetPresence(DiscordPresence);
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}
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}
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}
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