mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 20:25:45 +00:00
76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
|
using System;
|
|||
|
using System.Collections.Concurrent;
|
|||
|
using System.Threading;
|
|||
|
|
|||
|
namespace Ryujinx.Common.Logging
|
|||
|
{
|
|||
|
public enum AsyncLogTargetOverflowAction
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Block until there's more room in the queue
|
|||
|
/// </summary>
|
|||
|
Block = 0,
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Discard the overflowing item
|
|||
|
/// </summary>
|
|||
|
Discard = 1
|
|||
|
}
|
|||
|
|
|||
|
public class AsyncLogTargetWrapper : ILogTarget
|
|||
|
{
|
|||
|
private ILogTarget _target;
|
|||
|
|
|||
|
private Thread _messageThread;
|
|||
|
|
|||
|
private BlockingCollection<LogEventArgs> _messageQueue;
|
|||
|
|
|||
|
private readonly int _overflowTimeout;
|
|||
|
|
|||
|
public AsyncLogTargetWrapper(ILogTarget target)
|
|||
|
: this(target, -1, AsyncLogTargetOverflowAction.Block)
|
|||
|
{ }
|
|||
|
|
|||
|
public AsyncLogTargetWrapper(ILogTarget target, int queueLimit, AsyncLogTargetOverflowAction overflowAction)
|
|||
|
{
|
|||
|
_target = target;
|
|||
|
_messageQueue = new BlockingCollection<LogEventArgs>(queueLimit);
|
|||
|
_overflowTimeout = overflowAction == AsyncLogTargetOverflowAction.Block ? -1 : 0;
|
|||
|
|
|||
|
_messageThread = new Thread(() => {
|
|||
|
while (!_messageQueue.IsCompleted)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
_target.Log(this, _messageQueue.Take());
|
|||
|
}
|
|||
|
catch (InvalidOperationException)
|
|||
|
{
|
|||
|
// IOE means that Take() was called on a completed collection.
|
|||
|
// Some other thread can call CompleteAdding after we pass the
|
|||
|
// IsCompleted check but before we call Take.
|
|||
|
// We can simply catch the exception since the loop will break
|
|||
|
// on the next iteration.
|
|||
|
}
|
|||
|
}
|
|||
|
});
|
|||
|
|
|||
|
_messageThread.IsBackground = true;
|
|||
|
_messageThread.Start();
|
|||
|
}
|
|||
|
|
|||
|
public void Log(object sender, LogEventArgs e)
|
|||
|
{
|
|||
|
if (!_messageQueue.IsAddingCompleted)
|
|||
|
{
|
|||
|
_messageQueue.TryAdd(e, _overflowTimeout);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
_messageQueue.CompleteAdding();
|
|||
|
_messageThread.Join();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|