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ryujinx-fork/Ryujinx.HLE/HOS/Services/Settings/ISettingsServer.cs

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Settings
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{
[Service("set")]
class ISettingsServer : IpcService
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{
public ISettingsServer(ServiceCtx context) { }
[CommandHipc(0)]
// GetLanguageCode() -> nn::settings::LanguageCode
public ResultCode GetLanguageCode(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
return ResultCode.Success;
}
[CommandHipc(1)]
// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
public ResultCode GetAvailableLanguageCodes(ServiceCtx context)
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{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.RecvListBuff[0].Position,
context.Request.RecvListBuff[0].Size,
0xF);
}
[CommandHipc(2)] // 4.0.0+
// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
public ResultCode MakeLanguageCode(ServiceCtx context)
{
int languageIndex = context.RequestData.ReadInt32();
if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
{
return ResultCode.LanguageOutOfRange;
}
context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
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return ResultCode.Success;
}
[CommandHipc(3)]
// GetAvailableLanguageCodeCount() -> u32
public ResultCode GetAvailableLanguageCodeCount(ServiceCtx context)
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{
context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
return ResultCode.Success;
}
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[CommandHipc(4)]
// GetRegionCode() -> u32 nn::settings::RegionCode
public ResultCode GetRegionCode(ServiceCtx context)
{
// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
RegionCode regionCode = (RegionCode)context.Device.System.State.DesiredRegionCode;
if (regionCode < RegionCode.Min || regionCode > RegionCode.Max)
{
regionCode = RegionCode.USA;
}
context.ResponseData.Write((uint)regionCode);
return ResultCode.Success;
}
[CommandHipc(5)]
// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
public ResultCode GetAvailableLanguageCodes2(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size,
SystemStateMgr.LanguageCodes.Length);
}
[CommandHipc(6)]
// GetAvailableLanguageCodeCount2() -> u32
public ResultCode GetAvailableLanguageCodeCount2(ServiceCtx context)
{
context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return ResultCode.Success;
}
[CommandHipc(7)] // 4.0.0+
// GetKeyCodeMap() -> buffer<nn::kpr::KeyCodeMap, 0x16>
public ResultCode GetKeyCodeMap(ServiceCtx context)
{
return GetKeyCodeMapImpl(context, 1);
}
[CommandHipc(8)] // 5.0.0+
// GetQuestFlag() -> bool
public ResultCode GetQuestFlag(ServiceCtx context)
{
context.ResponseData.Write(false);
Logger.Stub?.PrintStub(LogClass.ServiceSet);
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return ResultCode.Success;
}
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[CommandHipc(9)] // 6.0.0+
// GetKeyCodeMap2() -> buffer<nn::kpr::KeyCodeMap, 0x16>
public ResultCode GetKeyCodeMap2(ServiceCtx context)
{
return GetKeyCodeMapImpl(context, 2);
}
[CommandHipc(11)] // 10.1.0+
// GetDeviceNickName() -> buffer<nn::settings::system::DeviceNickName, 0x16>
public ResultCode GetDeviceNickName(ServiceCtx context)
{
ulong deviceNickNameBufferPosition = context.Request.ReceiveBuff[0].Position;
ulong deviceNickNameBufferSize = context.Request.ReceiveBuff[0].Size;
if (deviceNickNameBufferPosition == 0)
{
return ResultCode.NullDeviceNicknameBuffer;
}
if (deviceNickNameBufferSize != 0x80)
{
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
}
context.Memory.Write(deviceNickNameBufferPosition, Encoding.ASCII.GetBytes(context.Device.System.State.DeviceNickName + '\0'));
return ResultCode.Success;
}
private ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
{
if (context.Request.ReceiveBuff[0].Size != 0x1000)
{
Logger.Warning?.Print(LogClass.ServiceSet, "Wrong buffer size");
}
byte[] keyCodeMap;
switch ((KeyboardLayout)context.Device.System.State.DesiredKeyboardLayout)
{
case KeyboardLayout.EnglishUs:
long langCode = context.Device.System.State.DesiredLanguageCode;
if (langCode == 0x736e61482d687a) // Zh-Hans
{
keyCodeMap = KeyCodeMaps.ChineseSimplified;
}
else if (langCode == 0x746e61482d687a) // Zh-Hant
{
keyCodeMap = KeyCodeMaps.ChineseTraditional;
}
else
{
keyCodeMap = KeyCodeMaps.EnglishUk;
}
break;
case KeyboardLayout.EnglishUsInternational:
keyCodeMap = KeyCodeMaps.EnglishUsInternational;
break;
case KeyboardLayout.EnglishUk:
keyCodeMap = KeyCodeMaps.EnglishUk;
break;
case KeyboardLayout.French:
keyCodeMap = KeyCodeMaps.French;
break;
case KeyboardLayout.FrenchCa:
keyCodeMap = KeyCodeMaps.FrenchCa;
break;
case KeyboardLayout.Spanish:
keyCodeMap = KeyCodeMaps.Spanish;
break;
case KeyboardLayout.SpanishLatin:
keyCodeMap = KeyCodeMaps.SpanishLatin;
break;
case KeyboardLayout.German:
keyCodeMap = KeyCodeMaps.German;
break;
case KeyboardLayout.Italian:
keyCodeMap = KeyCodeMaps.Italian;
break;
case KeyboardLayout.Portuguese:
keyCodeMap = KeyCodeMaps.Portuguese;
break;
case KeyboardLayout.Russian:
keyCodeMap = KeyCodeMaps.Russian;
break;
case KeyboardLayout.Korean:
keyCodeMap = KeyCodeMaps.Korean;
break;
case KeyboardLayout.ChineseSimplified:
keyCodeMap = KeyCodeMaps.ChineseSimplified;
break;
case KeyboardLayout.ChineseTraditional:
keyCodeMap = KeyCodeMaps.ChineseTraditional;
break;
default: // KeyboardLayout.Default
keyCodeMap = KeyCodeMaps.Default;
break;
}
context.Memory.Write(context.Request.ReceiveBuff[0].Position, keyCodeMap);
if (version == 1 && context.Device.System.State.DesiredKeyboardLayout == (long)KeyboardLayout.Default)
{
context.Memory.Write(context.Request.ReceiveBuff[0].Position, (byte)0x01);
}
return ResultCode.Success;
}
private ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, ulong position, ulong size, int maxSize)
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{
int count = (int)(size / 8);
if (count > maxSize)
{
count = maxSize;
}
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for (int index = 0; index < count; index++)
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{
context.Memory.Write(position, SystemStateMgr.GetLanguageCode(index));
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position += 8;
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}
context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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}
}