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ryujinx-fork/Ryujinx.Common/Logging/Targets/FileLogTarget.cs

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using System;
using System.IO;
using System.Linq;
using System.Reflection;
namespace Ryujinx.Common.Logging
{
public class FileLogTarget : ILogTarget
{
private readonly StreamWriter _logWriter;
private readonly ILogFormatter _formatter;
private readonly string _name;
string ILogTarget.Name { get => _name; }
public FileLogTarget(string path, string name)
: this(path, name, FileShare.Read, FileMode.Append)
{ }
public FileLogTarget(string path, string name, FileShare fileShare, FileMode fileMode)
{
// Ensure directory is present
DirectoryInfo logDir = new DirectoryInfo(Path.Combine(path, "Logs"));
logDir.Create();
// Clean up old logs, should only keep 3
FileInfo[] files = logDir.GetFiles("*.log").OrderBy((info => info.CreationTime)).ToArray();
for (int i = 0; i < files.Length - 2; i++)
{
files[i].Delete();
}
string version = ReleaseInformations.GetVersion();
// Get path for the current time
path = Path.Combine(logDir.FullName, $"Ryujinx_{version}_{DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss")}.log");
_name = name;
_logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare));
_formatter = new DefaultLogFormatter();
}
public void Log(object sender, LogEventArgs args)
{
_logWriter.WriteLine(_formatter.Format(args));
_logWriter.Flush();
}
public void Dispose()
{
_logWriter.WriteLine("---- End of Log ----");
_logWriter.Flush();
_logWriter.Dispose();
}
}
}