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ryujinx-fork/Ryujinx.HLE/HOS/Services/Time/ITimeZoneService.cs

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Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
using ARMeilleure.Memory;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using System;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Time
{
class ITimeZoneService : IpcService
{
public ITimeZoneService() { }
[Command(0)]
// GetDeviceLocationName() -> nn::time::LocationName
public ResultCode GetDeviceLocationName(ServiceCtx context)
{
char[] tzName = TimeZoneManager.Instance.GetDeviceLocationName().ToCharArray();
int padding = 0x24 - tzName.Length;
if (padding < 0)
{
return ResultCode.LocationNameTooLong;
}
context.ResponseData.Write(tzName);
for (int index = 0; index < padding; index++)
{
context.ResponseData.Write((byte)0);
}
return ResultCode.Success;
}
[Command(1)]
// SetDeviceLocationName(nn::time::LocationName)
public ResultCode SetDeviceLocationName(ServiceCtx context)
{
string locationName = Encoding.ASCII.GetString(context.RequestData.ReadBytes(0x24)).TrimEnd('\0');
return TimeZoneManager.Instance.SetDeviceLocationName(locationName);
}
[Command(2)]
// GetTotalLocationNameCount() -> u32
public ResultCode GetTotalLocationNameCount(ServiceCtx context)
{
context.ResponseData.Write(TimeZoneManager.Instance.GetTotalLocationNameCount());
return ResultCode.Success;
}
[Command(3)]
// LoadLocationNameList(u32 index) -> (u32 outCount, buffer<nn::time::LocationName, 6>)
public ResultCode LoadLocationNameList(ServiceCtx context)
{
uint index = context.RequestData.ReadUInt32();
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferSize = context.Request.ReceiveBuff[0].Size;
ResultCode errorCode = TimeZoneManager.Instance.LoadLocationNameList(index, out string[] locationNameArray, (uint)bufferSize / 0x24);
if (errorCode == 0)
{
uint offset = 0;
foreach (string locationName in locationNameArray)
{
int padding = 0x24 - locationName.Length;
if (padding < 0)
{
return ResultCode.LocationNameTooLong;
}
context.Memory.WriteBytes(bufferPosition + offset, Encoding.ASCII.GetBytes(locationName));
MemoryHelper.FillWithZeros(context.Memory, bufferPosition + offset + locationName.Length, padding);
offset += 0x24;
}
context.ResponseData.Write((uint)locationNameArray.Length);
}
return errorCode;
}
[Command(4)]
// LoadTimeZoneRule(nn::time::LocationName locationName) -> buffer<nn::time::TimeZoneRule, 0x16>
public ResultCode LoadTimeZoneRule(ServiceCtx context)
{
long bufferPosition = context.Request.ReceiveBuff[0].Position;
long bufferSize = context.Request.ReceiveBuff[0].Size;
if (bufferSize != 0x4000)
{
// TODO: find error code here
Logger.PrintError(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{bufferSize:x} (expected 0x4000)");
throw new InvalidOperationException();
}
string locationName = Encoding.ASCII.GetString(context.RequestData.ReadBytes(0x24)).TrimEnd('\0');
ResultCode resultCode = TimeZoneManager.Instance.LoadTimeZoneRules(out TimeZoneRule rules, locationName);
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
// Write TimeZoneRule if success
if (resultCode == 0)
{
MemoryHelper.Write(context.Memory, bufferPosition, rules);
}
return resultCode;
}
[Command(100)]
// ToCalendarTime(nn::time::PosixTime time, buffer<nn::time::TimeZoneRule, 0x15> rules) -> (nn::time::CalendarTime, nn::time::sf::CalendarAdditionalInfo)
public ResultCode ToCalendarTime(ServiceCtx context)
{
long posixTime = context.RequestData.ReadInt64();
long bufferPosition = context.Request.SendBuff[0].Position;
long bufferSize = context.Request.SendBuff[0].Size;
if (bufferSize != 0x4000)
{
// TODO: find error code here
Logger.PrintError(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{bufferSize:x} (expected 0x4000)");
throw new InvalidOperationException();
}
TimeZoneRule rules = MemoryHelper.Read<TimeZoneRule>(context.Memory, bufferPosition);
ResultCode resultCode = TimeZoneManager.ToCalendarTime(rules, posixTime, out CalendarInfo calendar);
if (resultCode == 0)
{
context.ResponseData.WriteStruct(calendar);
}
return resultCode;
}
[Command(101)]
// ToCalendarTimeWithMyRule(nn::time::PosixTime) -> (nn::time::CalendarTime, nn::time::sf::CalendarAdditionalInfo)
public ResultCode ToCalendarTimeWithMyRule(ServiceCtx context)
{
long posixTime = context.RequestData.ReadInt64();
ResultCode resultCode = TimeZoneManager.Instance.ToCalendarTimeWithMyRules(posixTime, out CalendarInfo calendar);
if (resultCode == 0)
{
context.ResponseData.WriteStruct(calendar);
}
return resultCode;
}
[Command(201)]
// ToPosixTime(nn::time::CalendarTime calendarTime, buffer<nn::time::TimeZoneRule, 0x15> rules) -> (u32 outCount, buffer<nn::time::PosixTime, 0xa>)
public ResultCode ToPosixTime(ServiceCtx context)
{
long inBufferPosition = context.Request.SendBuff[0].Position;
long inBufferSize = context.Request.SendBuff[0].Size;
CalendarTime calendarTime = context.RequestData.ReadStruct<CalendarTime>();
if (inBufferSize != 0x4000)
{
// TODO: find error code here
Logger.PrintError(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{inBufferSize:x} (expected 0x4000)");
throw new InvalidOperationException();
}
TimeZoneRule rules = MemoryHelper.Read<TimeZoneRule>(context.Memory, inBufferPosition);
ResultCode resultCode = TimeZoneManager.ToPosixTime(rules, calendarTime, out long posixTime);
if (resultCode == 0)
{
long outBufferPosition = context.Request.RecvListBuff[0].Position;
long outBufferSize = context.Request.RecvListBuff[0].Size;
context.Memory.WriteInt64(outBufferPosition, posixTime);
context.ResponseData.Write(1);
}
return resultCode;
}
[Command(202)]
// ToPosixTimeWithMyRule(nn::time::CalendarTime calendarTime) -> (u32 outCount, buffer<nn::time::PosixTime, 0xa>)
public ResultCode ToPosixTimeWithMyRule(ServiceCtx context)
{
CalendarTime calendarTime = context.RequestData.ReadStruct<CalendarTime>();
ResultCode resultCode = TimeZoneManager.Instance.ToPosixTimeWithMyRules(calendarTime, out long posixTime);
if (resultCode == 0)
{
long outBufferPosition = context.Request.RecvListBuff[0].Position;
long outBufferSize = context.Request.RecvListBuff[0].Size;
context.Memory.WriteInt64(outBufferPosition, posixTime);
// There could be only one result on one calendar as leap seconds aren't supported.
context.ResponseData.Write(1);
}
return resultCode;
}
}
}