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ryujinx-fork/src/Ryujinx.Horizon/ServiceTable.cs

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using Ryujinx.Horizon.Arp;
using Ryujinx.Horizon.Audio;
using Ryujinx.Horizon.Bcat;
using Ryujinx.Horizon.Friends;
using Ryujinx.Horizon.Hshl;
using Ryujinx.Horizon.Ins;
using Ryujinx.Horizon.Lbl;
using Ryujinx.Horizon.LogManager;
using Ryujinx.Horizon.MmNv;
using Ryujinx.Horizon.Ngc;
using Ryujinx.Horizon.Ovln;
using Ryujinx.Horizon.Prepo;
using Ryujinx.Horizon.Psc;
using Ryujinx.Horizon.Ptm;
using Ryujinx.Horizon.Sdk.Arp;
using Ryujinx.Horizon.Srepo;
using Ryujinx.Horizon.Usb;
using Ryujinx.Horizon.Wlan;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Horizon
{
public class ServiceTable
{
private int _readyServices;
private int _totalServices;
private readonly ManualResetEvent _servicesReadyEvent = new(false);
public IReader ArpReader { get; internal set; }
public IWriter ArpWriter { get; internal set; }
public IEnumerable<ServiceEntry> GetServices(HorizonOptions options)
{
List<ServiceEntry> entries = new();
void RegisterService<T>() where T : IService
{
entries.Add(new ServiceEntry(T.Main, this, options));
}
RegisterService<ArpMain>();
RegisterService<AudioMain>();
RegisterService<BcatMain>();
RegisterService<FriendsMain>();
RegisterService<HshlMain>();
RegisterService<HwopusMain>(); // TODO: Merge with audio once we can start multiple threads.
RegisterService<InsMain>();
RegisterService<LblMain>();
RegisterService<LmMain>();
RegisterService<MmNvMain>();
RegisterService<NgcMain>();
RegisterService<OvlnMain>();
RegisterService<PrepoMain>();
RegisterService<PscMain>();
RegisterService<SrepoMain>();
RegisterService<TsMain>();
RegisterService<UsbMain>();
RegisterService<WlanMain>();
_totalServices = entries.Count;
return entries;
}
internal void SignalServiceReady()
{
if (Interlocked.Increment(ref _readyServices) == _totalServices)
{
_servicesReadyEvent.Set();
}
}
public void WaitServicesReady()
{
_servicesReadyEvent.WaitOne();
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_servicesReadyEvent.Dispose();
}
}
public void Dispose()
{
Dispose(true);
}
}
}