mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-26 04:45:45 +00:00
93 lines
2.8 KiB
C#
93 lines
2.8 KiB
C#
|
using DiscordRPC;
|
|||
|
using Ryujinx.Common;
|
|||
|
using System;
|
|||
|
using System.IO;
|
|||
|
using System.Linq;
|
|||
|
|
|||
|
namespace Ryujinx.Configuration
|
|||
|
{
|
|||
|
static class DiscordIntegrationModule
|
|||
|
{
|
|||
|
private static DiscordRpcClient DiscordClient;
|
|||
|
|
|||
|
private static string LargeDescription = "Ryujinx is a Nintendo Switch emulator.";
|
|||
|
|
|||
|
public static RichPresence DiscordPresence { get; private set; }
|
|||
|
|
|||
|
public static void Initialize()
|
|||
|
{
|
|||
|
DiscordPresence = new RichPresence
|
|||
|
{
|
|||
|
Assets = new Assets
|
|||
|
{
|
|||
|
LargeImageKey = "ryujinx",
|
|||
|
LargeImageText = LargeDescription
|
|||
|
},
|
|||
|
Details = "Main Menu",
|
|||
|
State = "Idling",
|
|||
|
Timestamps = new Timestamps(DateTime.UtcNow)
|
|||
|
};
|
|||
|
|
|||
|
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
|
|||
|
}
|
|||
|
|
|||
|
private static void Update(object sender, ReactiveEventArgs<bool> e)
|
|||
|
{
|
|||
|
if (e.OldValue != e.NewValue)
|
|||
|
{
|
|||
|
// If the integration was active, disable it and unload everything
|
|||
|
if (e.OldValue)
|
|||
|
{
|
|||
|
DiscordClient?.Dispose();
|
|||
|
|
|||
|
DiscordClient = null;
|
|||
|
}
|
|||
|
|
|||
|
// If we need to activate it and the client isn't active, initialize it
|
|||
|
if (e.NewValue && DiscordClient == null)
|
|||
|
{
|
|||
|
DiscordClient = new DiscordRpcClient("568815339807309834");
|
|||
|
|
|||
|
DiscordClient.Initialize();
|
|||
|
DiscordClient.SetPresence(DiscordPresence);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static void SwitchToPlayingState(string titleId, string titleName)
|
|||
|
{
|
|||
|
if (File.ReadAllLines(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "RPsupported.dat")).Contains(titleId))
|
|||
|
{
|
|||
|
DiscordPresence.Assets.LargeImageKey = titleId;
|
|||
|
}
|
|||
|
|
|||
|
string state = titleId;
|
|||
|
|
|||
|
if (state == null)
|
|||
|
{
|
|||
|
state = "Ryujinx";
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
state = state.ToUpper();
|
|||
|
}
|
|||
|
|
|||
|
string details = "Idling";
|
|||
|
|
|||
|
if (titleName != null)
|
|||
|
{
|
|||
|
details = $"Playing {titleName}";
|
|||
|
}
|
|||
|
|
|||
|
DiscordPresence.Details = details;
|
|||
|
DiscordPresence.State = state;
|
|||
|
DiscordPresence.Assets.LargeImageText = titleName;
|
|||
|
DiscordPresence.Assets.SmallImageKey = "ryujinx";
|
|||
|
DiscordPresence.Assets.SmallImageText = LargeDescription;
|
|||
|
DiscordPresence.Timestamps = new Timestamps(DateTime.UtcNow);
|
|||
|
|
|||
|
DiscordClient?.SetPresence(DiscordPresence);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|