mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-23 20:05:45 +00:00
Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
This commit is contained in:
parent
f93089a64f
commit
053dcfdb05
7 changed files with 40 additions and 45 deletions
|
@ -32,7 +32,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
BranchIfFalse,
|
BranchIfFalse,
|
||||||
BranchIfTrue,
|
BranchIfTrue,
|
||||||
Call,
|
Call,
|
||||||
CallOutArgument,
|
|
||||||
Ceiling,
|
Ceiling,
|
||||||
Clamp,
|
Clamp,
|
||||||
ClampU32,
|
ClampU32,
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
{
|
{
|
||||||
|
@ -96,7 +97,27 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
Index = index;
|
Index = index;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AppendOperands(params Operand[] operands)
|
public void AppendDests(Operand[] operands)
|
||||||
|
{
|
||||||
|
int startIndex = _dests.Length;
|
||||||
|
|
||||||
|
Array.Resize(ref _dests, startIndex + operands.Length);
|
||||||
|
|
||||||
|
for (int index = 0; index < operands.Length; index++)
|
||||||
|
{
|
||||||
|
Operand dest = operands[index];
|
||||||
|
|
||||||
|
if (dest != null && dest.Type == OperandType.LocalVariable)
|
||||||
|
{
|
||||||
|
Debug.Assert(dest.AsgOp == null);
|
||||||
|
dest.AsgOp = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
_dests[startIndex + index] = dest;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AppendSources(Operand[] operands)
|
||||||
{
|
{
|
||||||
int startIndex = _sources.Length;
|
int startIndex = _sources.Length;
|
||||||
|
|
||||||
|
|
|
@ -51,9 +51,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
{
|
{
|
||||||
context.LeaveBlock(block, operation);
|
context.LeaveBlock(block, operation);
|
||||||
}
|
}
|
||||||
else if (operation.Inst != Instruction.CallOutArgument)
|
else
|
||||||
{
|
{
|
||||||
AddOperation(context, opNode);
|
AddOperation(context, operation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -68,32 +68,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
return context.Info;
|
return context.Info;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void AddOperation(StructuredProgramContext context, LinkedListNode<INode> opNode)
|
private static void AddOperation(StructuredProgramContext context, Operation operation)
|
||||||
{
|
{
|
||||||
Operation operation = (Operation)opNode.Value;
|
|
||||||
|
|
||||||
Instruction inst = operation.Inst;
|
Instruction inst = operation.Inst;
|
||||||
|
|
||||||
bool isCall = inst == Instruction.Call;
|
|
||||||
|
|
||||||
int sourcesCount = operation.SourcesCount;
|
int sourcesCount = operation.SourcesCount;
|
||||||
int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
|
int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
|
||||||
|
|
||||||
List<Operand> callOutOperands = new List<Operand>();
|
|
||||||
|
|
||||||
if (isCall)
|
|
||||||
{
|
|
||||||
LinkedListNode<INode> scan = opNode.Next;
|
|
||||||
|
|
||||||
while (scan != null && scan.Value is Operation nextOp && nextOp.Inst == Instruction.CallOutArgument)
|
|
||||||
{
|
|
||||||
callOutOperands.Add(nextOp.Dest);
|
|
||||||
scan = scan.Next;
|
|
||||||
}
|
|
||||||
|
|
||||||
sourcesCount += callOutOperands.Count;
|
|
||||||
}
|
|
||||||
|
|
||||||
IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
|
IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
|
||||||
|
|
||||||
for (int index = 0; index < operation.SourcesCount; index++)
|
for (int index = 0; index < operation.SourcesCount; index++)
|
||||||
|
@ -101,16 +82,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isCall)
|
|
||||||
{
|
|
||||||
for (int index = 0; index < callOutOperands.Count; index++)
|
|
||||||
{
|
|
||||||
sources[operation.SourcesCount + index] = context.GetOperandDef(callOutOperands[index]);
|
|
||||||
}
|
|
||||||
|
|
||||||
callOutOperands.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int index = 0; index < outDestsCount; index++)
|
for (int index = 0; index < outDestsCount; index++)
|
||||||
{
|
{
|
||||||
AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
|
AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
|
||||||
|
|
|
@ -289,7 +289,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
case Instruction.AtomicSwap:
|
case Instruction.AtomicSwap:
|
||||||
case Instruction.AtomicXor:
|
case Instruction.AtomicXor:
|
||||||
case Instruction.Call:
|
case Instruction.Call:
|
||||||
case Instruction.CallOutArgument:
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -306,7 +305,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
|
|
||||||
for (int index = 0; index < node.DestsCount; index++)
|
for (int index = 0; index < node.DestsCount; index++)
|
||||||
{
|
{
|
||||||
if (node.GetDest(index).Type != OperandType.LocalVariable)
|
Operand dest = node.GetDest(index);
|
||||||
|
|
||||||
|
if (dest != null && dest.Type != OperandType.LocalVariable)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -319,7 +320,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
{
|
{
|
||||||
for (int index = 0; index < node.DestsCount; index++)
|
for (int index = 0; index < node.DestsCount; index++)
|
||||||
{
|
{
|
||||||
if (node.GetDest(index).UseOps.Count != 0)
|
Operand dest = node.GetDest(index);
|
||||||
|
|
||||||
|
if (dest != null && dest.UseOps.Count != 0)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -299,21 +299,23 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
var fru = frus[funcId.Value];
|
var fru = frus[funcId.Value];
|
||||||
|
|
||||||
Operand[] regs = new Operand[fru.InArguments.Length];
|
Operand[] inRegs = new Operand[fru.InArguments.Length];
|
||||||
|
|
||||||
for (int i = 0; i < fru.InArguments.Length; i++)
|
for (int i = 0; i < fru.InArguments.Length; i++)
|
||||||
{
|
{
|
||||||
regs[i] = OperandHelper.Register(fru.InArguments[i]);
|
inRegs[i] = OperandHelper.Register(fru.InArguments[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
operation.AppendOperands(regs);
|
operation.AppendSources(inRegs);
|
||||||
|
|
||||||
|
Operand[] outRegs = new Operand[1 + fru.OutArguments.Length];
|
||||||
|
|
||||||
for (int i = 0; i < fru.OutArguments.Length; i++)
|
for (int i = 0; i < fru.OutArguments.Length; i++)
|
||||||
{
|
{
|
||||||
Operation callOutArgOp = new Operation(Instruction.CallOutArgument, OperandHelper.Register(fru.OutArguments[i]));
|
outRegs[1 + i] = OperandHelper.Register(fru.OutArguments[i]);
|
||||||
|
|
||||||
node = block.Operations.AddAfter(node, callOutArgOp);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
operation.AppendDests(outRegs);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
Operand dest = operation.GetDest(index);
|
Operand dest = operation.GetDest(index);
|
||||||
|
|
||||||
if (dest.Type == OperandType.Register)
|
if (dest != null && dest.Type == OperandType.Register)
|
||||||
{
|
{
|
||||||
Operand local = Local();
|
Operand local = Local();
|
||||||
|
|
||||||
|
|
|
@ -88,7 +88,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
RegisterUsage.FixupCalls(cfg.Blocks, frus);
|
RegisterUsage.FixupCalls(cfg.Blocks, frus);
|
||||||
|
|
||||||
Dominance.FindDominators(cfg);
|
Dominance.FindDominators(cfg);
|
||||||
|
|
||||||
Dominance.FindDominanceFrontiers(cfg.Blocks);
|
Dominance.FindDominanceFrontiers(cfg.Blocks);
|
||||||
|
|
||||||
Ssa.Rename(cfg.Blocks);
|
Ssa.Rename(cfg.Blocks);
|
||||||
|
|
Loading…
Reference in a new issue