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End empty gl queries before returning them to the pool. (#1806)
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parent
8a6607540e
commit
06057a99a6
3 changed files with 11 additions and 7 deletions
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@ -44,14 +44,17 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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GL.BeginQuery(_type, Query);
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}
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public unsafe void End()
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public unsafe void End(bool withResult)
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{
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GL.EndQuery(_type);
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GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
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if (withResult)
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{
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GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
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Marshal.WriteInt64(_bufferMap, -1L);
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GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
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Marshal.WriteInt64(_bufferMap, -1L);
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GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
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}
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}
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public bool TryGetResult(out long result)
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@ -107,13 +107,14 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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if (draws > 0)
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{
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_current.Complete();
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_current.Complete(true);
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_events.Enqueue(_current);
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_current.OnResult += resultHandler;
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}
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else
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{
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_current.Complete(false);
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_current.Dispose();
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resultHandler(_current, 0);
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}
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@ -41,9 +41,9 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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ClearCounter = true;
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}
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internal void Complete()
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internal void Complete(bool withResult)
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{
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_counter.End();
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_counter.End(withResult);
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}
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internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
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