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Fix shader buffer write flag on atomic instructions (#2261)

* Fix shader buffer write flag on atomic instructions

* Shader cache version bump
This commit is contained in:
gdkchan 2021-05-01 15:46:21 -03:00 committed by GitHub
parent 1998a3a90a
commit 0e9823d7e6
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 10 additions and 5 deletions

View file

@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2217;
private const ulong ShaderCodeGenVersion = 2261;
// Progress reporting helpers
private volatile int _shaderCount;

View file

@ -61,8 +61,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
switch (memRegion)
{
case Instruction.MrShared: args += LoadShared (context, operation); break;
case Instruction.MrStorage: args += LoadStorage(context, operation); break;
case Instruction.MrShared: args += LoadShared(context, operation); break;
case Instruction.MrStorage: args += LoadStorage(context, operation, forAtomic: true); break;
default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
}

View file

@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"{arrayName}[{offsetExpr}]";
}
public static string LoadStorage(CodeGenContext context, AstOperation operation)
public static string LoadStorage(CodeGenContext context, AstOperation operation, bool forAtomic = false)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
@ -213,6 +213,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
if (forAtomic)
{
SetStorageWriteFlag(context, src1, context.Config.Stage);
}
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
@ -485,7 +490,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
}
}
else
{
// Resolution scaling cannot be applied to this texture right now.