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Work around issue apparently caused by 5909 (#5926)
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parent
6bce46621c
commit
1329c47ea4
3 changed files with 14 additions and 9 deletions
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@ -1443,11 +1443,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
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if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
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{
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{
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_modifiedStale = false;
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_modifiedStale = false;
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Group.SignalModifying(this, bound, bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer);
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if (bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer)
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{
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Group.SignalModifying(this, bound);
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}
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}
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}
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_physicalMemory.TextureCache.Lift(this);
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_physicalMemory.TextureCache.Lift(this);
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@ -709,7 +709,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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/// <param name="texture">The texture that has been modified</param>
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/// <param name="texture">The texture that has been modified</param>
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/// <param name="bound">True if this texture is being bound, false if unbound</param>
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/// <param name="bound">True if this texture is being bound, false if unbound</param>
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public void SignalModifying(Texture texture, bool bound)
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/// <param name="setModified">Indicates if the modified flag should be set</param>
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public void SignalModifying(Texture texture, bool bound, bool setModified)
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{
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{
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ModifiedSequence = _context.GetModifiedSequence();
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ModifiedSequence = _context.GetModifiedSequence();
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@ -721,7 +722,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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TextureGroupHandle group = _handles[baseHandle + i];
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group.SignalModifying(bound, _context);
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group.SignalModifying(bound, _context, setModified);
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}
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}
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});
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});
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}
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}
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@ -304,9 +304,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// </summary>
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/// <param name="bound">True if this handle is being bound, false if unbound</param>
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/// <param name="bound">True if this handle is being bound, false if unbound</param>
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/// <param name="context">The GPU context to register a sync action on</param>
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/// <param name="context">The GPU context to register a sync action on</param>
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public void SignalModifying(bool bound, GpuContext context)
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/// <param name="setModified">Indicates if the modified flag should be set</param>
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public void SignalModifying(bool bound, GpuContext context, bool setModified)
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{
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{
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SignalModified(context);
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if (setModified)
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{
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SignalModified(context);
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}
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else
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{
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RegisterSync(context);
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}
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if (!bound && _syncActionRegistered && NextSyncCopies())
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if (!bound && _syncActionRegistered && NextSyncCopies())
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{
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{
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