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Remove artificial call count limit for EndGl (#357)
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6e1a6c5b2b
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3 changed files with 0 additions and 39 deletions
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@ -1,4 +1,3 @@
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using Ryujinx.HLE.Gpu.Exceptions;
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using Ryujinx.HLE.Gpu.Memory;
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using Ryujinx.HLE.Gpu.Memory;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -7,10 +6,6 @@ namespace Ryujinx.HLE.Gpu.Engines
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{
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{
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class MacroInterpreter
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class MacroInterpreter
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{
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{
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private const int MaxCallCountPerRun = 500;
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private int CallCount;
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private enum AssignmentOperation
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private enum AssignmentOperation
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{
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{
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IgnoreAndFetch = 0,
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IgnoreAndFetch = 0,
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@ -102,8 +97,6 @@ namespace Ryujinx.HLE.Gpu.Engines
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MethIncr = 0;
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MethIncr = 0;
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Carry = false;
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Carry = false;
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CallCount = 0;
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}
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}
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private bool Step(NvGpuVmm Vmm, int[] Mme)
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private bool Step(NvGpuVmm Vmm, int[] Mme)
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@ -415,15 +408,6 @@ namespace Ryujinx.HLE.Gpu.Engines
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private void Send(NvGpuVmm Vmm, int Value)
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private void Send(NvGpuVmm Vmm, int Value)
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{
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{
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//This is an artificial limit that prevents excessive calls
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//to VertexEndGl since that triggers rendering, and in the
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//case that something is bugged and causes an absurd amount of
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//draw calls, this prevents the system from freezing (and throws instead).
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if (MethAddr == 0x585 && ++CallCount > MaxCallCountPerRun)
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{
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GpuExceptionHelper.ThrowCallCoundExceeded();
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}
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NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value);
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NvGpuPBEntry PBEntry = new NvGpuPBEntry(MethAddr, 0, Value);
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Engine.CallMethod(Vmm, PBEntry);
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Engine.CallMethod(Vmm, PBEntry);
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@ -1,11 +0,0 @@
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using System;
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namespace Ryujinx.HLE.Gpu.Exceptions
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{
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class GpuException : Exception
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{
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public GpuException() : base() { }
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public GpuException(string ExMsg) : base(ExMsg) { }
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}
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}
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@ -1,12 +0,0 @@
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namespace Ryujinx.HLE.Gpu.Exceptions
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{
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static class GpuExceptionHelper
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{
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private const string CallCountExceeded = "Method call count exceeded the limit allowed per run!";
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public static void ThrowCallCoundExceeded()
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{
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throw new GpuException(CallCountExceeded);
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}
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}
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}
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