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Ava UI: Fix crash when clicking on a cheat's name (#5860)

* Fix crash

* Remove nullable

* Hide BuildId for child nodes

* Fix warning

* Fix charset
This commit is contained in:
Isaac Marovitz 2023-12-25 05:57:14 +00:00 committed by GitHub
parent feec5ef7b3
commit 19a949d0bf
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 70 additions and 116 deletions

View file

@ -1,40 +0,0 @@
using Ryujinx.Ava.UI.ViewModels;
using System;
namespace Ryujinx.Ava.UI.Models
{
public class CheatModel : BaseModel
{
private bool _isEnabled;
public event EventHandler<bool> EnableToggled;
public CheatModel(string name, string buildId, bool isEnabled)
{
Name = name;
BuildId = buildId;
IsEnabled = isEnabled;
}
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
EnableToggled?.Invoke(this, _isEnabled);
OnPropertyChanged();
}
}
public string BuildId { get; }
public string BuildIdKey => $"{BuildId}-{Name}";
public string Name { get; }
public string CleanName => Name[1..^7];
}
}

View file

@ -0,0 +1,57 @@
using Ryujinx.Ava.UI.ViewModels;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
namespace Ryujinx.Ava.UI.Models
{
public class CheatNode : BaseModel
{
private bool _isEnabled = false;
public ObservableCollection<CheatNode> SubNodes { get; } = new();
public string CleanName => Name[1..^7];
public string BuildIdKey => $"{BuildId}-{Name}";
public bool IsRootNode { get; }
public string Name { get; }
public string BuildId { get; }
public string Path { get; }
public bool IsEnabled
{
get
{
if (SubNodes.Count > 0)
{
return SubNodes.ToList().TrueForAll(x => x.IsEnabled);
}
return _isEnabled;
}
set
{
foreach (var cheat in SubNodes)
{
cheat.IsEnabled = value;
cheat.OnPropertyChanged();
}
_isEnabled = value;
}
}
public CheatNode(string name, string buildId, string path, bool isRootNode, bool isEnabled = false)
{
Name = name;
BuildId = buildId;
Path = path;
IsEnabled = isEnabled;
IsRootNode = isRootNode;
SubNodes.CollectionChanged += CheatsList_CollectionChanged;
}
private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
OnPropertyChanged(nameof(IsEnabled));
}
}
}

View file

@ -1,51 +0,0 @@
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Linq;
namespace Ryujinx.Ava.UI.Models
{
public class CheatsList : ObservableCollection<CheatModel>
{
public CheatsList(string buildId, string path)
{
BuildId = buildId;
Path = path;
CollectionChanged += CheatsList_CollectionChanged;
}
public string BuildId { get; }
public string Path { get; }
public bool IsEnabled
{
get
{
return this.ToList().TrueForAll(x => x.IsEnabled);
}
set
{
foreach (var cheat in this)
{
cheat.IsEnabled = value;
}
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
}

View file

@ -86,28 +86,16 @@
</Style> </Style>
</Styles> </Styles>
</TreeView.Styles> </TreeView.Styles>
<TreeView.DataTemplates> <TreeView.ItemTemplate>
<TreeDataTemplate DataType="model:CheatsList" ItemsSource="{Binding}"> <TreeDataTemplate ItemsSource="{Binding SubNodes}">
<StackPanel HorizontalAlignment="Left" Orientation="Horizontal"> <StackPanel HorizontalAlignment="Left" Orientation="Horizontal">
<CheckBox MinWidth="20" IsChecked="{Binding IsEnabled}" /> <CheckBox MinWidth="20" IsChecked="{Binding IsEnabled}" />
<TextBlock Width="150" Text="{Binding BuildId}" /> <TextBlock Width="150" Text="{Binding CleanName}" IsVisible="{Binding !IsRootNode}" />
<TextBlock Text="{Binding Path}" /> <TextBlock Width="150" Text="{Binding BuildId}" IsVisible="{Binding IsRootNode}" />
<TextBlock Text="{Binding Path}" IsVisible="{Binding IsRootNode}" />
</StackPanel> </StackPanel>
</TreeDataTemplate> </TreeDataTemplate>
<DataTemplate x:DataType="model:CheatModel"> </TreeView.ItemTemplate>
<StackPanel
Margin="0"
HorizontalAlignment="Left"
Orientation="Horizontal">
<CheckBox
MinWidth="20"
Margin="5,0"
Padding="0"
IsChecked="{Binding IsEnabled}" />
<TextBlock VerticalAlignment="Center" Text="{Binding CleanName}" />
</StackPanel>
</DataTemplate>
</TreeView.DataTemplates>
</TreeView> </TreeView>
</Border> </Border>
<DockPanel <DockPanel

View file

@ -17,7 +17,7 @@ namespace Ryujinx.Ava.UI.Windows
private readonly string _enabledCheatsPath; private readonly string _enabledCheatsPath;
public bool NoCheatsFound { get; } public bool NoCheatsFound { get; }
public AvaloniaList<CheatsList> LoadedCheats { get; } public AvaloniaList<CheatNode> LoadedCheats { get; }
public string Heading { get; } public string Heading { get; }
public string BuildId { get; } public string BuildId { get; }
@ -33,7 +33,7 @@ namespace Ryujinx.Ava.UI.Windows
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath) public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
{ {
LoadedCheats = new AvaloniaList<CheatsList>(); LoadedCheats = new AvaloniaList<CheatNode>();
Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper()); Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath); BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
@ -62,7 +62,7 @@ namespace Ryujinx.Ava.UI.Windows
string currentCheatFile = string.Empty; string currentCheatFile = string.Empty;
string buildId = string.Empty; string buildId = string.Empty;
CheatsList currentGroup = null; CheatNode currentGroup = null;
foreach (var cheat in mods.Cheats) foreach (var cheat in mods.Cheats)
{ {
@ -72,13 +72,13 @@ namespace Ryujinx.Ava.UI.Windows
string parentPath = currentCheatFile.Replace(titleModsPath, ""); string parentPath = currentCheatFile.Replace(titleModsPath, "");
buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper(); buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
currentGroup = new CheatsList(buildId, parentPath); currentGroup = new CheatNode("", buildId, parentPath, true);
LoadedCheats.Add(currentGroup); LoadedCheats.Add(currentGroup);
} }
var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}")); var model = new CheatNode(cheat.Name, buildId, "", false, enabled.Contains($"{buildId}-{cheat.Name}"));
currentGroup?.Add(model); currentGroup?.SubNodes.Add(model);
cheatAdded++; cheatAdded++;
} }
@ -104,7 +104,7 @@ namespace Ryujinx.Ava.UI.Windows
foreach (var cheats in LoadedCheats) foreach (var cheats in LoadedCheats)
{ {
foreach (var cheat in cheats) foreach (var cheat in cheats.SubNodes)
{ {
if (cheat.IsEnabled) if (cheat.IsEnabled)
{ {