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Use copy dependencies for the Intel/AMD view format workaround (#2144)

* This might help AMD a bit

* Removal of old workaround.
This commit is contained in:
riperiperi 2021-05-16 19:43:27 +01:00 committed by GitHub
parent bec67dbef7
commit 212e472c9f
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 15 additions and 68 deletions

View file

@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.GAL
public bool SupportsAstcCompression { get; } public bool SupportsAstcCompression { get; }
public bool SupportsImageLoadFormatted { get; } public bool SupportsImageLoadFormatted { get; }
public bool SupportsNonConstantTextureOffset { get; } public bool SupportsNonConstantTextureOffset { get; }
public bool SupportsMismatchingViewFormat { get; }
public bool SupportsViewportSwizzle { get; } public bool SupportsViewportSwizzle { get; }
public int MaximumComputeSharedMemorySize { get; } public int MaximumComputeSharedMemorySize { get; }
@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsAstcCompression, bool supportsAstcCompression,
bool supportsImageLoadFormatted, bool supportsImageLoadFormatted,
bool supportsNonConstantTextureOffset, bool supportsNonConstantTextureOffset,
bool supportsMismatchingViewFormat,
bool supportsViewportSwizzle, bool supportsViewportSwizzle,
int maximumComputeSharedMemorySize, int maximumComputeSharedMemorySize,
float maximumSupportedAnisotropy, float maximumSupportedAnisotropy,
@ -23,6 +25,7 @@ namespace Ryujinx.Graphics.GAL
SupportsAstcCompression = supportsAstcCompression; SupportsAstcCompression = supportsAstcCompression;
SupportsImageLoadFormatted = supportsImageLoadFormatted; SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsViewportSwizzle = supportsViewportSwizzle; SupportsViewportSwizzle = supportsViewportSwizzle;
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize; MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
MaximumSupportedAnisotropy = maximumSupportedAnisotropy; MaximumSupportedAnisotropy = maximumSupportedAnisotropy;

View file

@ -1014,6 +1014,15 @@ namespace Ryujinx.Graphics.Gpu.Image
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info)); result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel)); result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewSubImagesInBounds(Info, info, firstLayer, firstLevel));
if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
{
// AMD and Intel have a bug where the view format is always ignored;
// they use the parent format instead.
// Create a copy dependency to avoid this issue.
result = TextureViewCompatibility.CopyOnly;
}
return (Info.SamplesInX == info.SamplesInX && return (Info.SamplesInX == info.SamplesInX &&
Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible; Info.SamplesInY == info.SamplesInY) ? result : TextureViewCompatibility.Incompatible;
} }

View file

@ -40,15 +40,7 @@ namespace Ryujinx.Graphics.OpenGL
FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index; FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index;
if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd || GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0);
HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
{
GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.GetIncompatibleFormatViewHandle() ?? 0, 0);
}
else
{
GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0);
}
_colors[index] = color; _colors[index] = color;
} }
@ -92,21 +84,6 @@ namespace Ryujinx.Graphics.OpenGL
} }
} }
public void SignalModified()
{
if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows)
{
for (int i = 0; i < 8; i++)
{
if (_colors[i] != null)
{
_colors[i].SignalModified();
}
}
}
}
public void SetDualSourceBlend(bool enable) public void SetDualSourceBlend(bool enable)
{ {
bool oldEnable = _dualSourceBlend; bool oldEnable = _dualSourceBlend;

View file

@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.OpenGL
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia; public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix; public static bool RequiresSyncFlush => _gpuVendor.Value == GpuVendor.Amd || _gpuVendor.Value == GpuVendor.IntelWindows || _gpuVendor.Value == GpuVendor.IntelUnix;
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.Amd && _gpuVendor.Value != GpuVendor.IntelWindows;
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value; public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value; public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;

View file

@ -10,8 +10,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
private readonly TextureStorage _parent; private readonly TextureStorage _parent;
private TextureView _incompatibleFormatView;
public ITextureInfo Storage => _parent; public ITextureInfo Storage => _parent;
public int FirstLayer { get; private set; } public int FirstLayer { get; private set; }
@ -102,35 +100,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
return _parent.CreateView(info, firstLayer, firstLevel); return _parent.CreateView(info, firstLayer, firstLevel);
} }
public int GetIncompatibleFormatViewHandle()
{
// AMD and Intel have a bug where the view format is always ignored;
// they use the parent format instead.
// As a workaround we create a new texture with the correct
// format, and then do a copy after the draw.
if (_parent.Info.Format != Format)
{
if (_incompatibleFormatView == null)
{
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info, ScaleFactor);
}
_renderer.TextureCopy.CopyUnscaled(_parent, _incompatibleFormatView, FirstLayer, 0, FirstLevel, 0);
return _incompatibleFormatView.Handle;
}
return Handle;
}
public void SignalModified()
{
if (_incompatibleFormatView != null)
{
_renderer.TextureCopy.CopyUnscaled(_incompatibleFormatView, _parent, 0, FirstLayer, 0, FirstLevel);
}
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel) public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{ {
TextureView destinationView = (TextureView)destination; TextureView destinationView = (TextureView)destination;
@ -634,13 +603,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
private void DisposeHandles() private void DisposeHandles()
{ {
if (_incompatibleFormatView != null)
{
_incompatibleFormatView.Dispose();
_incompatibleFormatView = null;
}
if (Handle != 0) if (Handle != 0)
{ {
GL.DeleteTexture(Handle); GL.DeleteTexture(Handle);

View file

@ -110,8 +110,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors); GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
RestoreComponentMask(index); RestoreComponentMask(index);
_framebuffer.SignalModified();
} }
public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask) public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
@ -154,8 +152,6 @@ namespace Ryujinx.Graphics.OpenGL
{ {
GL.DepthMask(_depthMask); GL.DepthMask(_depthMask);
} }
_framebuffer.SignalModified();
} }
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size) public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
@ -1224,8 +1220,6 @@ namespace Ryujinx.Graphics.OpenGL
private void PostDraw() private void PostDraw()
{ {
_framebuffer?.SignalModified();
if (_tfEnabled) if (_tfEnabled)
{ {
for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++) for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)

View file

@ -97,6 +97,7 @@ namespace Ryujinx.Graphics.OpenGL
HwCapabilities.SupportsAstcCompression, HwCapabilities.SupportsAstcCompression,
HwCapabilities.SupportsImageLoadFormatted, HwCapabilities.SupportsImageLoadFormatted,
HwCapabilities.SupportsNonConstantTextureOffset, HwCapabilities.SupportsNonConstantTextureOffset,
HwCapabilities.SupportsMismatchingViewFormat,
HwCapabilities.SupportsViewportSwizzle, HwCapabilities.SupportsViewportSwizzle,
HwCapabilities.MaximumComputeSharedMemorySize, HwCapabilities.MaximumComputeSharedMemorySize,
HwCapabilities.MaximumSupportedAnisotropy, HwCapabilities.MaximumSupportedAnisotropy,