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Swkbd Applet Fixes (#5236)
* Swkbd Applet Fixes * Forgot a full stop * Update src/Ryujinx.Ava/UI/Applet/SwkbdAppletDialog.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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5 changed files with 34 additions and 9 deletions
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@ -545,7 +545,7 @@
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"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
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"SoftwareKeyboard": "Software Keyboard",
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"SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
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"SoftwareKeyboardModeAlphabet": "Must be alphabets only",
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"SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only",
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"SoftwareKeyboardModeASCII": "Must be ASCII text only",
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"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
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"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
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@ -146,7 +146,7 @@ namespace Ryujinx.Ava.UI.Controls
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case KeyboardMode.Alphabet:
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
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validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
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_checkInput = text => text.All(char.IsAsciiLetter);
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_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
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break;
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case KeyboardMode.ASCII:
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localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);
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@ -0,0 +1,17 @@
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using System.Text.RegularExpressions;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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public static partial class CJKCharacterValidation
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{
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public static bool IsCJK(char value)
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{
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Regex regex = CJKRegex();
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return regex.IsMatch(value.ToString());
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}
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[GeneratedRegex("\\p{IsHangulJamo}|\\p{IsCJKRadicalsSupplement}|\\p{IsCJKSymbolsandPunctuation}|\\p{IsEnclosedCJKLettersandMonths}|\\p{IsCJKCompatibility}|\\p{IsCJKUnifiedIdeographsExtensionA}|\\p{IsCJKUnifiedIdeographs}|\\p{IsHangulSyllables}|\\p{IsCJKCompatibilityForms}")]
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private static partial Regex CJKRegex();
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}
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}
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@ -6,22 +6,30 @@
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public enum KeyboardMode : uint
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{
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/// <summary>
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/// A full alpha-numeric keyboard.
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/// All UTF-16 characters allowed.
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/// </summary>
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Default = 0,
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/// <summary>
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/// Number pad.
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/// Only numbers allowed.
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/// </summary>
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NumbersOnly = 1,
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/// <summary>
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/// ASCII characters keyboard.
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/// Only ASCII characters allowed.
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/// </summary>
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ASCII = 2,
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FullLatin = 3,
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Alphabet = 4,
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/// <summary>
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/// Synonymous with default.
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/// </summary>
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FullLatin = 3,
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/// <summary>
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/// All UTF-16 characters except CJK characters allowed.
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/// </summary>
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Alphabet = 4,
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SimplifiedChinese = 5,
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TraditionalChinese = 6,
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Korean = 7,
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@ -93,8 +93,8 @@ namespace Ryujinx.Ui.Applet
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_checkInput = text => text.All(char.IsDigit);
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break;
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case KeyboardMode.Alphabet:
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_validationInfoText += "<i>Must be alphabets only.</i>";
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_checkInput = text => text.All(char.IsAsciiLetter);
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_validationInfoText += "<i>Must be non CJK-characters only.</i>";
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_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
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break;
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case KeyboardMode.ASCII:
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_validationInfoText += "<i>Must be ASCII text only.</i>";
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