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Make TextureGroup.ClearModified thread safe (#6686)

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gdkchan 2024-05-14 12:06:36 -03:00 committed by GitHub
parent 2b6cc4b353
commit 2ef4f92b07
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GPG key ID: B5690EEEBB952194
3 changed files with 16 additions and 10 deletions

View file

@ -390,7 +390,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
_views.Remove(texture); _views.Remove(texture);
Group.RemoveView(texture); Group.RemoveView(_views, texture);
texture._viewStorage = texture; texture._viewStorage = texture;

View file

@ -88,9 +88,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private MultiRange TextureRange => Storage.Range; private MultiRange TextureRange => Storage.Range;
/// <summary> /// <summary>
/// The views list from the storage texture. /// The views array from the storage texture.
/// </summary> /// </summary>
private List<Texture> _views; private Texture[] _views;
private TextureGroupHandle[] _handles; private TextureGroupHandle[] _handles;
private bool[] _loadNeeded; private bool[] _loadNeeded;
@ -1074,7 +1074,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void UpdateViews(List<Texture> views, Texture texture) public void UpdateViews(List<Texture> views, Texture texture)
{ {
// This is saved to calculate overlapping views for each handle. // This is saved to calculate overlapping views for each handle.
_views = views; _views = views.ToArray();
bool layerViews = _hasLayerViews; bool layerViews = _hasLayerViews;
bool mipViews = _hasMipViews; bool mipViews = _hasMipViews;
@ -1136,9 +1136,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary> /// <summary>
/// Removes a view from the group, removing it from all overlap lists. /// Removes a view from the group, removing it from all overlap lists.
/// </summary> /// </summary>
/// <param name="views">The views list of the storage texture</param>
/// <param name="view">View to remove from the group</param> /// <param name="view">View to remove from the group</param>
public void RemoveView(Texture view) public void RemoveView(List<Texture> views, Texture view)
{ {
// This is saved to calculate overlapping views for each handle.
_views = views.ToArray();
int offset = FindOffset(view); int offset = FindOffset(view);
foreach (TextureGroupHandle handle in _handles) foreach (TextureGroupHandle handle in _handles)
@ -1605,9 +1609,11 @@ namespace Ryujinx.Graphics.Gpu.Image
Storage.SignalModifiedDirty(); Storage.SignalModifiedDirty();
if (_views != null) Texture[] views = _views;
if (views != null)
{ {
foreach (Texture texture in _views) foreach (Texture texture in views)
{ {
texture.SignalModifiedDirty(); texture.SignalModifiedDirty();
} }

View file

@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureGroupHandle(TextureGroup group, public TextureGroupHandle(TextureGroup group,
int offset, int offset,
ulong size, ulong size,
List<Texture> views, IEnumerable<Texture> views,
int firstLayer, int firstLayer,
int firstLevel, int firstLevel,
int baseSlice, int baseSlice,
@ -201,8 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Calculate a list of which views overlap this handle. /// Calculate a list of which views overlap this handle.
/// </summary> /// </summary>
/// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param> /// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param>
/// <param name="views">The list of views to search for overlaps</param> /// <param name="views">The views to search for overlaps</param>
public void RecalculateOverlaps(TextureGroup group, List<Texture> views) public void RecalculateOverlaps(TextureGroup group, IEnumerable<Texture> views)
{ {
// Overlaps can be accessed from the memory tracking signal handler, so access must be atomic. // Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
lock (Overlaps) lock (Overlaps)