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AvaloniaKeyboardDriver: Swallow TextInput events to avoid bell (#4320)

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merry 2023-01-22 10:21:52 +00:00 committed by GitHub
parent e3d0ccf8d5
commit 32a1cd83fd
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@ -1,5 +1,6 @@
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Input; using Avalonia.Input;
using Avalonia.Interactivity;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Input; using Ryujinx.Input;
using System; using System;
@ -30,6 +31,7 @@ namespace Ryujinx.Ava.Input
_control.KeyDown += OnKeyPress; _control.KeyDown += OnKeyPress;
_control.KeyUp += OnKeyRelease; _control.KeyUp += OnKeyRelease;
_control.TextInput += Control_TextInput; _control.TextInput += Control_TextInput;
_control.AddHandler(InputElement.TextInputEvent, Control_LastChanceTextInput, RoutingStrategies.Bubble);
} }
private void Control_TextInput(object sender, TextInputEventArgs e) private void Control_TextInput(object sender, TextInputEventArgs e)
@ -37,6 +39,12 @@ namespace Ryujinx.Ava.Input
TextInput?.Invoke(this, e.Text); TextInput?.Invoke(this, e.Text);
} }
private void Control_LastChanceTextInput(object sender, TextInputEventArgs e)
{
// Swallow event
e.Handled = true;
}
public event Action<string> OnGamepadConnected public event Action<string> OnGamepadConnected
{ {
add { } add { }