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Use correct pitch value when decoding linear swizzle textures

This commit is contained in:
gdkchan 2018-04-08 17:09:41 -03:00
parent b9aa3966c0
commit 36dfd20c87
4 changed files with 19 additions and 14 deletions

View file

@ -2,19 +2,18 @@ namespace Ryujinx.Graphics.Gpu
{
class LinearSwizzle : ISwizzle
{
private int Pitch;
private int Bpp;
private int Stride;
public LinearSwizzle(int Width, int Bpp)
public LinearSwizzle(int Pitch, int Bpp)
{
this.Pitch = Pitch;
this.Bpp = Bpp;
Stride = Width * Bpp;
}
public int GetSwizzleOffset(int X, int Y)
{
return X * Bpp + Y * Stride;
return X * Bpp + Y * Pitch;
}
}
}

View file

@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu
public int Width { get; private set; }
public int Height { get; private set; }
public int Pitch { get; private set; }
public int BlockHeight { get; private set; }
@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Gpu
long Position,
int Width,
int Height,
int Pitch,
int BlockHeight,
TextureSwizzle Swizzle,
GalTextureFormat Format)
@ -26,6 +28,7 @@ namespace Ryujinx.Graphics.Gpu
this.Position = Position;
this.Width = Width;
this.Height = Height;
this.Pitch = Pitch;
this.BlockHeight = BlockHeight;
this.Swizzle = Swizzle;
this.Format = Format;

View file

@ -20,6 +20,8 @@ namespace Ryujinx.Graphics.Gpu
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
int Pitch = (Tic[3] & 0xffff) << 5;
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
int BlockHeight = 1 << BlockHeightLog2;
@ -31,6 +33,7 @@ namespace Ryujinx.Graphics.Gpu
TextureAddress,
Width,
Height,
Pitch,
BlockHeight,
Swizzle,
Format);

View file

@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 4];
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 4, Texture.BlockHeight);
ISwizzle Swizzle = GetSwizzle(Texture, 4);
fixed (byte* BuffPtr = Output)
{
@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 8];
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 8, Texture.BlockHeight);
ISwizzle Swizzle = GetSwizzle(Texture, 8);
fixed (byte* BuffPtr = Output)
{
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu
byte[] Output = new byte[Width * Height * 16];
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 16, Texture.BlockHeight);
ISwizzle Swizzle = GetSwizzle(Texture, 16);
fixed (byte* BuffPtr = Output)
{
@ -108,20 +108,20 @@ namespace Ryujinx.Graphics.Gpu
return Output;
}
private static ISwizzle GetSwizzle(TextureSwizzle Swizzle, int Width, int Bpp, int BlockHeight)
private static ISwizzle GetSwizzle(Texture Texture, int Bpp)
{
switch (Swizzle)
switch (Texture.Swizzle)
{
case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Width, Bpp);
return new LinearSwizzle(Texture.Pitch, Bpp);
case TextureSwizzle.BlockLinear:
case TextureSwizzle.BlockLinearColorKey:
return new BlockLinearSwizzle(Width, Bpp, BlockHeight);
return new BlockLinearSwizzle(Texture.Width, Bpp, Texture.BlockHeight);
}
throw new NotImplementedException(Swizzle.ToString());
throw new NotImplementedException(Texture.Swizzle.ToString());
}
}
}